Searched refs:fLocalCoordVar (Results 1 – 15 of 15) sorted by relevance
/third_party/skia/src/gpu/tessellate/shaders/ |
D | GrStrokeTessellationShader.cpp | 328 gpArgs->fLocalCoordVar.set(kFloat2_GrSLType, "strokeCoord"); in emitTessellationCode() 335 gpArgs->fLocalCoordVar.set(kFloat2_GrSLType, "localCoord"); in emitTessellationCode()
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D | GrPathTessellationShader_MiddleOut.cpp | 196 gpArgs->fLocalCoordVar.set(kFloat2_GrSLType, "localcoord"); in makeProgramImpl()
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D | GrPathTessellationShader.cpp | 50 gpArgs->fLocalCoordVar.set(kFloat2_GrSLType, "localcoord"); in makeProgramImpl()
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/third_party/skia/src/gpu/ |
D | GrGeometryProcessor.cpp | 78 gpArgs.fLocalCoordVar, in emitCode() 473 &gpArgs->fLocalCoordVar, in WriteLocalCoord()
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D | GrDefaultGeoProcFactory.cpp | 152 gpArgs->fLocalCoordVar = gp.fInLocalCoords.asShaderVar(); in onEmitCode()
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D | GrGeometryProcessor.h | 422 GrShaderVar fLocalCoordVar; member
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/third_party/skia/src/gpu/ops/ |
D | DrawAtlasPathOp.cpp | 99 gpArgs->fLocalCoordVar.set(kFloat2_GrSLType, "localCoord"); in onEmitCode()
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D | PathStencilCoverOp.cpp | 87 gpArgs->fLocalCoordVar.set(kFloat2_GrSLType, "localcoord"); in makeProgramImpl()
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D | PathInnerTriangulateOp.cpp | 158 gpArgs->fLocalCoordVar.set(kFloat2_GrSLType, "localcoord"); in makeProgramImpl()
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D | LatticeOp.cpp | 69 gpArgs->fLocalCoordVar = latticeGP.fInTextureCoords.asShaderVar(); in makeProgramImpl()
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D | DrawVerticesOp.cpp | 143 gpArgs->fLocalCoordVar = coordsAttr.asShaderVar(); in onEmitCode()
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D | FillRRectOp.cpp | 694 gpArgs->fLocalCoordVar.set(kFloat2_GrSLType, "localcoord"); in onEmitCode()
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D | QuadPerEdgeAA.cpp | 701 gpArgs->fLocalCoordVar = gp.fLocalCoord.asShaderVar(); in makeProgramImpl()
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D | GrOvalOpFactory.cpp | 808 gpArgs->fLocalCoordVar = diegp.fInPosition.asShaderVar(); in onEmitCode()
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/third_party/skia/src/gpu/effects/ |
D | GrDistanceFieldGeoProc.cpp | 381 gpArgs->fLocalCoordVar = dfPathEffect.fInPosition.asShaderVar(); in onEmitCode()
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