Searched refs:fMapShader (Results 1 – 2 of 2) sorted by relevance
16 : fMapShader(std::move(mapShader)) in SkNormalMapSourceImpl()48 sk_sp<SkShader> fMapShader; variable
126 std::unique_ptr<GrFragmentProcessor> mapFP = as_SB(fMapShader)->asFragmentProcessor(args); in asFragmentProcessor()160 auto* context = as_SB(fMapShader)->makeContext(overrideRec, alloc); in asProvider()170 SkMatrix total = SkMatrix::Concat(*rec.fMatrix, as_SB(fMapShader)->getLocalMatrix()); in computeNormTotalInverse()243 buf.writeFlattenable(fMapShader.get()); in flatten()