Searched refs:fMaskShader (Results 1 – 6 of 6) sorted by relevance
90 || fMaskShader in requiresIsolation()107 if (!is_layer_paint && fMaskShader) { in modulatePaint()109 LocalShader(fMaskShader, fMaskCTM, ctm), in modulatePaint()121 if (fMaskShader) { in ~ScopedRenderContext()124 mask_paint.setShader(std::move(fMaskShader)); in ~ScopedRenderContext()157 if (fCtx.fMaskShader) { in modulateMaskShader()167 fCtx.fMaskShader = SkShaders::Blend(SkBlendMode::kSrcIn, in modulateMaskShader()168 std::move(fCtx.fMaskShader), in modulateMaskShader()172 fCtx.fMaskShader = std::move(ms); in modulateMaskShader()194 if (fCtx.fMaskShader) { in setIsolation()[all …]
28 if (ctx->fMaskShader) { in onRender()
55 sk_sp<SkShader> fMaskShader; member77 fMaskShader = std::move(that.fMaskShader);117 sk_sp<SkShader> fMaskShader; // to be applied at isolation layer restore time variable
48 fMaskShader = nullptr; in onRevalidate()76 fMaskShader = SkGradientShader::MakeSweep(fWipeCenter.x(), fWipeCenter.y(), in onRevalidate()98 .modulateMaskShader(fMaskShader, canvas->getTotalMatrix()); in onRender()120 sk_sp<SkShader> fMaskShader; member in skottie::internal::__anonf85cad590111::RWipeRenderNode
195 fMaskEffectNode->setShader(std::move(minfo.fMaskShader)); in onSync()
151 sk_sp<SkShader> fMaskShader; member