Searched refs:fMeshesBuffer (Results 1 – 2 of 2) sorted by relevance
681 fMeshesBuffer.reserve((1 + fMaxNumScissorSubBatches) * kMaxNumLinearSegmentsLog2); in prepareToDraw()708 if (!fMeshesBuffer.empty()) { in drawStrokes()717 if (!fMeshesBuffer.empty()) { in drawStrokes()748 GrMesh& mesh = fMeshesBuffer.emplace_back(GrPrimitiveType::kTriangleStrip); in appendStrokeMeshesToBuffers()762 GrMesh& mesh = fMeshesBuffer.emplace_back(GrPrimitiveType::kTriangleStrip); in appendStrokeMeshesToBuffers()775 SkASSERT(fMeshesBuffer.count() == fScissorsBuffer.count()); in flushBufferedMeshesAsStrokes()779 fMeshesBuffer.begin(), fMeshesBuffer.count(), in flushBufferedMeshesAsStrokes()782 fMeshesBuffer.pop_back_n(fMeshesBuffer.count()); in flushBufferedMeshesAsStrokes()799 &fMeshesBuffer); in drawConnectingGeometry()812 &fMeshesBuffer); in drawConnectingGeometry()[all …]
124 mutable SkSTArray<32, GrMesh> fMeshesBuffer; variable