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Searched refs:fMeshesBuffer (Results 1 – 2 of 2) sorted by relevance

/third_party/flutter/skia/src/gpu/ccpr/
DGrCCStroker.cpp681 fMeshesBuffer.reserve((1 + fMaxNumScissorSubBatches) * kMaxNumLinearSegmentsLog2); in prepareToDraw()
708 if (!fMeshesBuffer.empty()) { in drawStrokes()
717 if (!fMeshesBuffer.empty()) { in drawStrokes()
748 GrMesh& mesh = fMeshesBuffer.emplace_back(GrPrimitiveType::kTriangleStrip); in appendStrokeMeshesToBuffers()
762 GrMesh& mesh = fMeshesBuffer.emplace_back(GrPrimitiveType::kTriangleStrip); in appendStrokeMeshesToBuffers()
775 SkASSERT(fMeshesBuffer.count() == fScissorsBuffer.count()); in flushBufferedMeshesAsStrokes()
779 fMeshesBuffer.begin(), fMeshesBuffer.count(), in flushBufferedMeshesAsStrokes()
782 fMeshesBuffer.pop_back_n(fMeshesBuffer.count()); in flushBufferedMeshesAsStrokes()
799 &fMeshesBuffer); in drawConnectingGeometry()
812 &fMeshesBuffer); in drawConnectingGeometry()
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DGrCCStroker.h124 mutable SkSTArray<32, GrMesh> fMeshesBuffer; variable