Searched refs:fMutableState (Results 1 – 4 of 4) sorted by relevance
509 , fMutableState(std::move(mutableState)) {} in GrBackendTexture()664 fMutableState = that.fMutableState; in operator =()670 return fMutableState; in getMutableState()686 *outInfo = fVkInfo.snapImageInfo(fMutableState.get()); in getVkImageInfo()694 fMutableState->setImageLayout(layout); in setVkImageLayout()766 fMutableState->set(state); in setMutableState()795 return fVkInfo.snapImageInfo(fMutableState.get()).fImage == in isSameTexture()796 that.fVkInfo.snapImageInfo(that.fMutableState.get()).fImage; in isSameTexture()830 auto info = fVkInfo.snapImageInfo(fMutableState.get()); in getBackendFormat()879 if (t0.fMutableState != t1.fMutableState) { in TestingOnly_Equals()[all …]
126 sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const { return fMutableState; } in getMutableState()128 VkImageLayout currentLayout() const { return fMutableState->getImageLayout(); } in currentLayout()146 uint32_t currentQueueFamilyIndex() const { return fMutableState->getQueueFamilyIndex(); } in currentQueueFamilyIndex()149 fMutableState->setQueueFamilyIndex(queueFamilyIndex); in setQueueFamilyIndex()166 fMutableState->setImageLayout(newLayout); in updateImageLayout()256 sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState; variable
225 , fMutableState(std::move(mutableState)) in GrVkImage()251 , fMutableState(std::move(mutableState)) in GrVkImage()260 SkASSERT(fMutableState->getImageLayout() == fInfo.fImageLayout); in init()261 SkASSERT(fMutableState->getQueueFamilyIndex() == fInfo.fCurrentQueueFamily); in init()678 fMutableState->setQueueFamilyIndex(gpu->queueIndex()); in setCurrentQueueFamilyToGraphicsQueue()
450 sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState; variable637 sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState; variable