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Searched refs:fMutableState (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/
DGrBackendSurface.cpp509 , fMutableState(std::move(mutableState)) {} in GrBackendTexture()
664 fMutableState = that.fMutableState; in operator =()
670 return fMutableState; in getMutableState()
686 *outInfo = fVkInfo.snapImageInfo(fMutableState.get()); in getVkImageInfo()
694 fMutableState->setImageLayout(layout); in setVkImageLayout()
766 fMutableState->set(state); in setMutableState()
795 return fVkInfo.snapImageInfo(fMutableState.get()).fImage == in isSameTexture()
796 that.fVkInfo.snapImageInfo(that.fMutableState.get()).fImage; in isSameTexture()
830 auto info = fVkInfo.snapImageInfo(fMutableState.get()); in getBackendFormat()
879 if (t0.fMutableState != t1.fMutableState) { in TestingOnly_Equals()
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/third_party/skia/src/gpu/vk/
DGrVkImage.h126 sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const { return fMutableState; } in getMutableState()
128 VkImageLayout currentLayout() const { return fMutableState->getImageLayout(); } in currentLayout()
146 uint32_t currentQueueFamilyIndex() const { return fMutableState->getQueueFamilyIndex(); } in currentQueueFamilyIndex()
149 fMutableState->setQueueFamilyIndex(queueFamilyIndex); in setQueueFamilyIndex()
166 fMutableState->setImageLayout(newLayout); in updateImageLayout()
256 sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState; variable
DGrVkImage.cpp225 , fMutableState(std::move(mutableState)) in GrVkImage()
251 , fMutableState(std::move(mutableState)) in GrVkImage()
260 SkASSERT(fMutableState->getImageLayout() == fInfo.fImageLayout); in init()
261 SkASSERT(fMutableState->getQueueFamilyIndex() == fInfo.fCurrentQueueFamily); in init()
678 fMutableState->setQueueFamilyIndex(gpu->queueIndex()); in setCurrentQueueFamilyToGraphicsQueue()
/third_party/skia/include/gpu/
DGrBackendSurface.h450 sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState; variable
637 sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState; variable