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Searched refs:fNeedsStencilAttachmentBind (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/gpu/gl/
DGrGLRenderTarget.cpp137 fNeedsStencilAttachmentBind[useMultisampleFBO] = true; in completeStencilAttachment()
216 fNeedsStencilAttachmentBind[useMultisampleFBO] = true; in bindInternal()
221 if (fNeedsStencilAttachmentBind[useMultisampleFBO]) { in bindInternal()
261 fNeedsStencilAttachmentBind[useMultisampleFBO] = false; in bindInternal()
DGrGLRenderTarget.h127 bool fNeedsStencilAttachmentBind[2] = {false, false}; variable