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Searched refs:fOpsRenderPass (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/src/gpu/
DGrOpFlushState.h51 GrOpsRenderPass* opsRenderPass() { return fOpsRenderPass; } in opsRenderPass()
52 void setOpsRenderPass(GrOpsRenderPass* renderPass) { fOpsRenderPass = renderPass; } in setOpsRenderPass()
218 fOpsRenderPass->bindPipeline(programInfo, drawBounds); in bindPipeline()
221 fOpsRenderPass->setScissorRect(scissorRect); in setScissorRect()
226 fOpsRenderPass->bindTextures(geomProc, geomProcTextures, pipeline); in bindTextures()
231 fOpsRenderPass->bindBuffers(std::move(indexBuffer), std::move(instanceBuffer),
235 fOpsRenderPass->draw(vertexCount, baseVertex); in draw()
239 fOpsRenderPass->drawIndexed(indexCount, baseIndex, minIndexValue, maxIndexValue, in drawIndexed()
243 fOpsRenderPass->drawInstanced(instanceCount, baseInstance, vertexCount, baseVertex); in drawInstanced()
247 fOpsRenderPass->drawIndexedInstanced(indexCount, baseIndex, instanceCount, baseInstance, in drawIndexedInstanced()
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/third_party/skia/src/gpu/dawn/
DGrDawnGpu.h225 std::unique_ptr<GrDawnOpsRenderPass> fOpsRenderPass; variable
DGrDawnGpu.cpp166 fOpsRenderPass.reset(new GrDawnOpsRenderPass(this, rt, origin, colorInfo, stencilInfo)); in onGetOpsRenderPass()
167 return fOpsRenderPass.get(); in onGetOpsRenderPass()