Searched refs:fPushState (Results 1 – 20 of 20) sorted by relevance
71 short fPushState; field in RBBIRuleParseTable.RBBIRuleTableElement78 fPushState = (short)ps; in RBBIRuleTableElement()
942 if (tableEl.fPushState != 0) { in parse()948 fStack[fStackPtr] = tableEl.fPushState; in parse()
70 short fPushState; field in RBBIRuleParseTable.RBBIRuleTableElement77 fPushState = (short)ps; in RBBIRuleTableElement()
77 uint8_t fPushState; member
1086 if (tableEl->fPushState != 0) { in parse()1093 fStack[fStackPtr] = tableEl->fPushState; in parse()
1084 if (tableEl->fPushState != 0) { in parse()1091 fStack[fStackPtr] = tableEl->fPushState; in parse()
147 uint8_t fPushState; member
242 if (tableEl->fPushState != 0) { in compile()249 fStack[fStackPtr] = tableEl->fPushState; in compile()
245 if (tableEl->fPushState != 0) { in compile()252 fStack[fStackPtr] = tableEl->fPushState; in compile()