/third_party/flutter/skia/tools/gpu/mtl/ |
D | MtlTestContext.mm | 29 : fQueue(queue) { 38 id<MTLCommandBuffer> cmdBuffer = [fQueue commandBuffer]; 63 id<MTLCommandQueue> fQueue; 98 (__bridge void*)fQueue, 103 id<MTLCommandQueue> queue() { return fQueue; } 107 : INHERITED(), fDevice(device), fQueue(queue) { 116 id<MTLCommandQueue> fQueue;
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/third_party/skia/tools/sk_app/ |
D | GraphiteMetalWindowContext.mm | 32 fQueue.reset([*fDevice newCommandQueue]); 50 backendContext.fQueue.retain((GrMTLHandle)fQueue.get()); 78 fQueue.reset(); 109 id<MTLCommandBuffer> commandBuffer([*fQueue commandBuffer]);
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D | MetalWindowContext.mm | 43 fQueue.reset([*fDevice newCommandQueue]); 84 backendContext.fQueue.retain((GrMTLHandle)fQueue.get()); 115 fQueue.reset(); 157 id<MTLCommandBuffer> commandBuffer([*fQueue commandBuffer]);
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D | GraphiteMetalWindowContext.h | 49 sk_cfp<id<MTLCommandQueue>> fQueue; variable
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D | MetalWindowContext.h | 51 sk_cfp<id<MTLCommandQueue>> fQueue; variable
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/third_party/skia/tools/sk_app/win/ |
D | D3D12WindowContext_win.cpp | 56 gr_cp<ID3D12CommandQueue> fQueue; member in sk_app::D3D12WindowContext 83 fQueue = backendContext.fQueue; in initializeContext() 111 fQueue.get(), fWindow, &swapChainDesc, nullptr, nullptr, &swapChain)); in initializeContext() 177 fQueue.reset(nullptr); in destroyContext() 208 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), fFenceValues[fBufferIndex])); in swapBuffers()
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/third_party/skia/experimental/graphite/src/mtl/ |
D | MtlGpu.mm | 18 sk_cfp<id<MTLCommandQueue>> queue = sk_ret_cfp((id<MTLCommandQueue>)(context.fQueue.get())); 28 , fQueue(std::move(queue)) { 75 captureDescriptor.captureObject = fQueue.get(); 83 [captureManager startCaptureWithCommandQueue: fQueue.get()];
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D | MtlGpu.h | 28 id<MTLCommandQueue> queue() const { return fQueue.get(); } in queue() 43 sk_cfp<id<MTLCommandQueue>> fQueue; variable
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/third_party/flutter/skia/tools/sk_app/ |
D | MetalWindowContext.mm | 35 fQueue = [fDevice newCommandQueue]; 51 fContext = GrContext::MakeMetal((__bridge void*)fDevice, (__bridge void*)fQueue, 72 [fQueue release]; 116 id<MTLCommandBuffer> commandBuffer = [fQueue commandBuffer];
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D | MetalWindowContext.h | 45 id<MTLCommandQueue> fQueue; variable
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/third_party/flutter/skia/tools/gpu/vk/ |
D | VkTestContext.cpp | 32 , fQueue(queue) { in VkFenceSync() 103 result = fQueueSubmit(fQueue, 1, &submitInfo, fence); in insertFence() 125 VkQueue fQueue; member in __anon2b652af00111::VkFenceSync 248 fFenceSync.reset(new VkFenceSync(fVk.fGetProc, fVk.fDevice, fVk.fQueue, in VkTestContextImpl()
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/third_party/skia/tools/skottie_ios_app/ |
D | SkiaMetalContext.mm | 29 id<MTLCommandQueue> fQueue; 38 fQueue = queue; 61 id<MTLCommandBuffer> commandBuffer = [fQueue commandBuffer];
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/third_party/flutter/skia/tools/sk_app/mac/ |
D | DawnMTLWindowContext_mac.mm | 50 : fQueue([device newCommandQueue]) 75 id<MTLCommandBuffer> commandBuffer = [fQueue commandBuffer]; 81 id<MTLCommandQueue> fQueue;
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/third_party/skia/tools/sk_app/mac/ |
D | DawnMTLWindowContext_mac.mm | 69 : fQueue([device newCommandQueue]) 94 id<MTLCommandBuffer> commandBuffer = [fQueue commandBuffer]; 100 id<MTLCommandQueue> fQueue;
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/third_party/skia/include/gpu/mtl/ |
D | GrMtlBackendContext.h | 17 sk_cfp<GrMTLHandle> fQueue; member
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/third_party/skia/experimental/graphite/include/mtl/ |
D | MtlBackendContext.h | 19 sk_cfp<CFTypeRef> fQueue; member
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/third_party/skia/include/gpu/d3d/ |
D | GrD3DBackendContext.h | 30 gr_cp<ID3D12CommandQueue> fQueue; member
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/third_party/flutter/skia/src/gpu/dawn/ |
D | GrDawnGpu.h | 32 const dawn::Queue& queue() const { return fQueue; } in queue() 146 dawn::Queue fQueue; variable
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/third_party/flutter/skia/include/gpu/vk/ |
D | GrVkBackendContext.h | 49 VkQueue fQueue; member
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/third_party/skia/include/gpu/vk/ |
D | GrVkBackendContext.h | 49 VkQueue fQueue; member
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/third_party/skia/tools/gpu/d3d/ |
D | D3DTestUtils.cpp | 77 ctx->fQueue = queue; in CreateD3DBackendContext()
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/third_party/skia/src/gpu/dawn/ |
D | GrDawnGpu.h | 44 const wgpu::Queue& queue() const { return fQueue; } in queue() 224 wgpu::Queue fQueue; variable
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DGpu.h | 43 ID3D12CommandQueue* queue() const { return fQueue.get(); } in queue() 290 gr_cp<ID3D12CommandQueue> fQueue; variable
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/third_party/skia/tools/graphite/mtl/ |
D | MtlTestContext.mm | 45 backendContext.fQueue.reset([*device newCommandQueue]);
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/third_party/flutter/skia/src/gpu/vk/ |
D | GrVkGpu.h | 56 VkQueue queue() const { return fQueue; } in queue() 289 VkQueue fQueue; // Must be Graphics queue variable
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