Searched refs:fSecs (Results 1 – 1 of 1) sorted by relevance
48 fSecs = nanos / (1000 * 1000 * 1000); in onAnimate()56 float fSecs = 0.0f; member in RuntimeShaderGM162 builder.uniform("cutoff") = sin(fSecs) * 0.55f + 0.5f; in onDraw()210 builder.uniform("rad_scale") = std::sin(fSecs * 0.5f + 2.0f) / 5; in onDraw()