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/third_party/skia/gm/
Druntimeshader.cpp48 fSecs = nanos / (1000 * 1000 * 1000); in onAnimate()
56 float fSecs = 0.0f; member in RuntimeShaderGM
162 builder.uniform("cutoff") = sin(fSecs) * 0.55f + 0.5f; in onDraw()
210 builder.uniform("rad_scale") = std::sin(fSecs * 0.5f + 2.0f) / 5; in onDraw()