Searched refs:fShadeDirectlyIntoDevice (Results 1 – 4 of 4) sorted by relevance
981 fShadeDirectlyIntoDevice = false; in SkARGB32_Shader_Blitter()984 fShadeDirectlyIntoDevice = true; in SkARGB32_Shader_Blitter()988 fShadeDirectlyIntoDevice = true; in SkARGB32_Shader_Blitter()1005 if (fShadeDirectlyIntoDevice) { in blitH()1028 if (fShadeDirectlyIntoDevice) { in blitRect()1057 if (fShadeDirectlyIntoDevice) { in blitRect()1090 if (fXfermode && !fShadeDirectlyIntoDevice) { in blitAntiH()1114 } else if (fShadeDirectlyIntoDevice || in blitAntiH()1354 if (fShadeDirectlyIntoDevice) { in blitV()1384 if (fShadeDirectlyIntoDevice) { in blitV()
136 bool fShadeDirectlyIntoDevice; variable