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Searched refs:fShaderContext (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/src/core/
DSkBlitter_RGB565.cpp113 fShaderContext->shadeSpan(x, y, span, width); in blitH()
121 auto* shaderContext = fShaderContext; in blitAntiH()
DSkBlitter_ARGB32.cpp1006 fShaderContext->shadeSpan(x, y, device, width); in blitH()
1009 fShaderContext->shadeSpan(x, y, span, width); in blitH()
1024 auto* shaderContext = fShaderContext; in blitRect()
1088 auto* shaderContext = fShaderContext; in blitAntiH()
1294 bool opaque = (fShaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag); in blitMask()
1326 fShaderContext->shadeSpan(x, y, span, width); in blitMask()
1335 fShaderContext->shadeSpan(x, y, span, width); in blitMask()
1352 fShaderContext->shadeSpan(x, y, &c, 1); in blitV()
1387 fShaderContext->shadeSpan(x, y, device, 1); in blitV()
1394 fShaderContext->shadeSpan(x, y, &c, 1); in blitV()
[all …]
DSkCoreBlitters.h43 SkShaderBase::Context* fShaderContext; variable
DSkBlitter.cpp829 , fShaderContext(shaderContext) { in SkShaderBlitter()
831 SkASSERT(fShaderContext); in SkShaderBlitter()
834 fShaderFlags = fShaderContext->getFlags(); in SkShaderBlitter()
/third_party/flutter/skia/src/core/
DSkBlitter_RGB565.cpp114 fShaderContext->shadeSpan(x, y, span, width); in blitH()
122 auto* shaderContext = fShaderContext; in blitAntiH()
DSkBlitter_ARGB32.cpp1006 fShaderContext->shadeSpan(x, y, device, width); in blitH()
1009 fShaderContext->shadeSpan(x, y, span, width); in blitH()
1024 auto* shaderContext = fShaderContext; in blitRect()
1088 auto* shaderContext = fShaderContext; in blitAntiH()
1294 bool opaque = (fShaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag); in blitMask()
1326 fShaderContext->shadeSpan(x, y, span, width); in blitMask()
1335 fShaderContext->shadeSpan(x, y, span, width); in blitMask()
1352 fShaderContext->shadeSpan(x, y, &c, 1); in blitV()
1387 fShaderContext->shadeSpan(x, y, device, 1); in blitV()
1394 fShaderContext->shadeSpan(x, y, &c, 1); in blitV()
[all …]
DSkCoreBlitters.h43 SkShaderBase::Context* fShaderContext; variable
DSkBlitter.cpp800 , fShaderContext(shaderContext) { in SkShaderBlitter()
802 SkASSERT(fShaderContext); in SkShaderBlitter()
805 fShaderFlags = fShaderContext->getFlags(); in SkShaderBlitter()