Searched refs:fShaderContext (Results 1 – 8 of 8) sorted by relevance
/third_party/skia/src/core/ |
D | SkBlitter_RGB565.cpp | 113 fShaderContext->shadeSpan(x, y, span, width); in blitH() 121 auto* shaderContext = fShaderContext; in blitAntiH()
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D | SkBlitter_ARGB32.cpp | 1006 fShaderContext->shadeSpan(x, y, device, width); in blitH() 1009 fShaderContext->shadeSpan(x, y, span, width); in blitH() 1024 auto* shaderContext = fShaderContext; in blitRect() 1088 auto* shaderContext = fShaderContext; in blitAntiH() 1294 bool opaque = (fShaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag); in blitMask() 1326 fShaderContext->shadeSpan(x, y, span, width); in blitMask() 1335 fShaderContext->shadeSpan(x, y, span, width); in blitMask() 1352 fShaderContext->shadeSpan(x, y, &c, 1); in blitV() 1387 fShaderContext->shadeSpan(x, y, device, 1); in blitV() 1394 fShaderContext->shadeSpan(x, y, &c, 1); in blitV() [all …]
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D | SkCoreBlitters.h | 43 SkShaderBase::Context* fShaderContext; variable
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D | SkBlitter.cpp | 829 , fShaderContext(shaderContext) { in SkShaderBlitter() 831 SkASSERT(fShaderContext); in SkShaderBlitter() 834 fShaderFlags = fShaderContext->getFlags(); in SkShaderBlitter()
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/third_party/flutter/skia/src/core/ |
D | SkBlitter_RGB565.cpp | 114 fShaderContext->shadeSpan(x, y, span, width); in blitH() 122 auto* shaderContext = fShaderContext; in blitAntiH()
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D | SkBlitter_ARGB32.cpp | 1006 fShaderContext->shadeSpan(x, y, device, width); in blitH() 1009 fShaderContext->shadeSpan(x, y, span, width); in blitH() 1024 auto* shaderContext = fShaderContext; in blitRect() 1088 auto* shaderContext = fShaderContext; in blitAntiH() 1294 bool opaque = (fShaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag); in blitMask() 1326 fShaderContext->shadeSpan(x, y, span, width); in blitMask() 1335 fShaderContext->shadeSpan(x, y, span, width); in blitMask() 1352 fShaderContext->shadeSpan(x, y, &c, 1); in blitV() 1387 fShaderContext->shadeSpan(x, y, device, 1); in blitV() 1394 fShaderContext->shadeSpan(x, y, &c, 1); in blitV() [all …]
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D | SkCoreBlitters.h | 43 SkShaderBase::Context* fShaderContext; variable
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D | SkBlitter.cpp | 800 , fShaderContext(shaderContext) { in SkShaderBlitter() 802 SkASSERT(fShaderContext); in SkShaderBlitter() 805 fShaderFlags = fShaderContext->getFlags(); in SkShaderBlitter()
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