Searched refs:fShaderFlags (Results 1 – 6 of 6) sorted by relevance
35 , fShaderFlags(shaderFlags) { in AtlasInstancedHelper()48 return fAtlasProxy == helper.fAtlasProxy && fShaderFlags == helper.fShaderFlags; in isCompatible()53 b->addBits(kNumShaderFlags, (int)fShaderFlags, "atlasFlags"); in getKeyBits()95 const ShaderFlags fShaderFlags; variable
20 if (fShaderFlags & ShaderFlags::kCheckBounds) { in appendInstanceAttribs()37 VertexWriter::If(fShaderFlags & ShaderFlags::kCheckBounds, in writeInstanceData()65 if (fShaderFlags & ShaderFlags::kCheckBounds) { in injectShaderCode()90 if (fShaderFlags & ShaderFlags::kInvertCoverage) { in injectShaderCode()
41 uint32_t fShaderFlags;
805 fShaderFlags = fShaderContext->getFlags(); in SkShaderBlitter()806 fConstInY = SkToBool(fShaderFlags & SkShaderBase::kConstInY32_Flag); in SkShaderBlitter()
834 fShaderFlags = fShaderContext->getFlags(); in SkShaderBlitter()835 fConstInY = SkToBool(fShaderFlags & SkShaderBase::kConstInY32_Flag); in SkShaderBlitter()