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Searched refs:fTranslateUniform (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/src/gpu/tessellate/shaders/
DGrPathTessellationShader.cpp125 fTranslateUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode()
153 pdman.set2f(fTranslateUniform, m.getTranslateX(), m.getTranslateY()); in setData()
DGrStrokeTessellationShader_HardwareImpl.cpp89 fTranslateUniform = uniHandler->addUniform(nullptr, kTessEvaluation_GrShaderFlag, in onEmitCode()
552 const char* translateName = uniformHandler.getUniformCStr(fTranslateUniform); in getTessEvaluationShaderGLSL()
DGrPathTessellationShader.h159 GrGLSLUniformHandler::UniformHandle fTranslateUniform; variable
DGrStrokeTessellationShader.h150 GrGLSLUniformHandler::UniformHandle fTranslateUniform; variable
DGrStrokeTessellationShader_InstancedImpl.cpp83 fTranslateUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode()
DGrStrokeTessellationShader.cpp392 pdman.set2f(fTranslateUniform, m.getTranslateX(), m.getTranslateY()); in setData()