Searched refs:fUniformDescriptorSet (Results 1 – 4 of 4) sorted by relevance
43 , fUniformDescriptorSet(nullptr) in GrVkPipelineState()83 if (fUniformDescriptorSet) { in freeGPUResources()84 fUniformDescriptorSet->recycle(const_cast<GrVkGpu*>(gpu)); in freeGPUResources()85 fUniformDescriptorSet = nullptr; in freeGPUResources()105 if (fUniformDescriptorSet) { in abandonGPUResources()106 fUniformDescriptorSet->unrefAndAbandon(); in abandonGPUResources()107 fUniformDescriptorSet = nullptr; in abandonGPUResources()148 !fUniformDescriptorSet) { in setAndBindUniforms()149 if (fUniformDescriptorSet) { in setAndBindUniforms()150 fUniformDescriptorSet->recycle(gpu); in setAndBindUniforms()[all …]
126 const GrVkDescriptorSet* fUniformDescriptorSet; variable
30 , fUniformDescriptorSet(uniformDescriptorSet) { in GrVkBuffer()259 if (fUniformDescriptorSet) { in vkRelease()260 fUniformDescriptorSet->recycle(); in vkRelease()261 fUniformDescriptorSet = nullptr; in vkRelease()325 SkASSERT(fUniformDescriptorSet); in uniformDescriptorSet()326 return fUniformDescriptorSet->descriptorSet(); in uniformDescriptorSet()
67 const GrVkDescriptorSet* fUniformDescriptorSet; variable