Searched refs:fValLo (Results 1 – 1 of 1) sorted by relevance
585 SkScalar fValLo; member591 fValLo = fMin = min; in UniControl()608 fYLo = fBounds.fTop + (fValLo - fMin) * fBounds.height() / (fMax - fMin); in draw()611 label.printf("%0.3g", fValLo); in draw()630 if (!fVisible || fValHi == fValLo) { in draw()868 fFilterControl.fValLo = 120; in AAGeometryView()871 fResControl.fValLo = 5; in AAGeometryView()873 fWidthControl.fValLo = 50; in AAGeometryView()1046 bisect.setLength(fWidthControl.fValLo * 2); in draw_bisect()1050 lastV.setLength(fWidthControl.fValLo); in draw_bisect()[all …]