Searched refs:fWriteMask (Results 1 – 17 of 17) sorted by relevance
32 uint32_t fWriteMask; member40 this->fFront.fWriteMask == that.fFront.fWriteMask &&43 this->fBack.fWriteMask == that.fBack.fWriteMask &&
66 result.writeMask = face.fWriteMask;96 faceKey->fWriteMask = face.fWriteMask;
33 uint32_t fWriteMask; member41 this->fFront.fWriteMask == that.fFront.fWriteMask &&44 this->fBack.fWriteMask == that.fBack.fWriteMask &&
68 result.writeMask = face.fWriteMask;98 faceKey->fWriteMask = face.fWriteMask;
99 static_assert(8 == offsetof(Face, fWriteMask)); in operator ==()100 static_assert(2 == sizeof(Face::fWriteMask)); in operator ==()184 fWriteMask = user.fWriteMask & userMask; in reset()188 fWriteMask = clipBit; in reset()193 fWriteMask = clipBit | (user.fWriteMask & userMask); in reset()214 fRef = (clipBit | user.fRef) & (fTestMask | fWriteMask); in reset()284 static_assert(8 == offsetof(Face, fWriteMask)); in genKey()285 static_assert(2 == sizeof(Face::fWriteMask)); in genKey()
82 SkASSERT(stencil->fCCWFace.fWriteMask == stencil->fCWFace.fWriteMask); in bindPipeline()
53 uint16_t fWriteMask; // Indicates which bits in the stencil buffer should be updated. member
99 GR_STATIC_ASSERT(8 == offsetof(Face, fWriteMask)); in operator ==()100 GR_STATIC_ASSERT(2 == sizeof(Face::fWriteMask)); in operator ==()184 fWriteMask = user.fWriteMask & userMask; in reset()188 fWriteMask = clipBit; in reset()193 fWriteMask = clipBit | (user.fWriteMask & userMask); in reset()214 fRef = (clipBit | user.fRef) & (fTestMask | fWriteMask); in reset()503 GR_STATIC_ASSERT(8 == offsetof(Face, fWriteMask)); in genKey()504 GR_STATIC_ASSERT(2 == sizeof(Face::fWriteMask)); in genKey()
465 SkASSERT(frontFace.fWriteMask == backFace.fWriteMask); in fill_in_depth_stencil_state()467 dsDesc->StencilWriteMask = frontFace.fWriteMask; in fill_in_depth_stencil_state()473 dsDesc->StencilWriteMask = stencilSettings.singleSidedFace().fWriteMask; in fill_in_depth_stencil_state()
104 GrGLint writeMask = fHWPathStencilSettings.frontAndBack().fWriteMask; in onStencilPath()130 GrGLint writeMask = fHWPathStencilSettings.frontAndBack().fWriteMask; in onDrawPath()
2641 GrGLint writeMask = face.fWriteMask; in set_gl_stencil()
218 state.stencilWriteMask = front.fWriteMask; in create_depth_stencil_state()223 state.stencilWriteMask = frontAndBack.fWriteMask; in create_depth_stencil_state()
235 opState->writeMask = stencilFace.fWriteMask; in setup_stencil_op_state()
237 opState->writeMask = stencilFace.fWriteMask; in setup_stencil_op_state()
238 state.stencilWriteMask = front.fWriteMask; in create_depth_stencil_state()
2454 GrGLint writeMask = face.fWriteMask; in set_gl_stencil()