Searched refs:fZenith (Results 1 – 4 of 4) sorted by relevance
203 fZenith.set(0, -SK_Scalar1, 0); // up in reset()221 SkScalar dot = SkUnit3D::Dot(SkUnit3D{fZenith.fX, fZenith.fY, fZenith.fZ}, axis); in doUpdate()223 zenith.fX = fZenith.fX - dot * axis.fX; in doUpdate()224 zenith.fY = fZenith.fY - dot * axis.fY; in doUpdate()225 zenith.fZ = fZenith.fZ - dot * axis.fZ; in doUpdate()
61 fZenith = {0, -SK_Scalar1, 0}; // up in reset()78 zenith = fZenith - (axis * fZenith) * axis; in doUpdate()
61 SkV3 fZenith; // up direction variable
109 SkPoint3D fZenith; // up direction variable