Searched refs:fallback_pool (Results 1 – 5 of 5) sorted by relevance
/third_party/gstreamer/gstplugins_bad/sys/d3d11/ |
D | gstd3d11videosink.cpp | 128 GstBufferPool *fallback_pool; member 614 if (self->fallback_pool) { in gst_d3d11_video_sink_update_window() 615 gst_buffer_pool_set_active (self->fallback_pool, FALSE); in gst_d3d11_video_sink_update_window() 616 gst_clear_object (&self->fallback_pool); in gst_d3d11_video_sink_update_window() 640 self->fallback_pool = gst_d3d11_buffer_pool_new_with_options (self->device, in gst_d3d11_video_sink_update_window() 645 if (!self->fallback_pool) { in gst_d3d11_video_sink_update_window() 813 if (self->fallback_pool) { in gst_d3d11_video_sink_stop() 814 gst_buffer_pool_set_active (self->fallback_pool, FALSE); in gst_d3d11_video_sink_stop() 815 gst_object_unref (self->fallback_pool); in gst_d3d11_video_sink_stop() 816 self->fallback_pool = NULL; in gst_d3d11_video_sink_stop() [all …]
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D | gstd3d11compositor.cpp | 432 GstBufferPool *fallback_pool; member 457 GstBufferPool *fallback_pool; member 1274 &cpad->fallback_pool, &cpad->fallback_buf)) { in gst_d3d11_compositor_pad_prepare_frame() 1553 gst_clear_object (&self->fallback_pool); in gst_d3d11_compositor_dispose() 1670 if (cpad->fallback_pool) { in gst_d3d11_compositor_pad_clear_resource() 1671 gst_buffer_pool_set_active (cpad->fallback_pool, FALSE); in gst_d3d11_compositor_pad_clear_resource() 1672 gst_clear_object (&cpad->fallback_pool); in gst_d3d11_compositor_pad_clear_resource() 2299 &self->fallback_pool, &self->fallback_buf)) { in gst_d3d11_compositor_aggregate_frames() 2500 if (self->fallback_pool) { in gst_d3d11_compositor_create_output_buffer() 2501 gst_buffer_pool_set_active (self->fallback_pool, FALSE); in gst_d3d11_compositor_create_output_buffer() [all …]
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/third_party/gstreamer/gstplugins_bad/sys/d3dvideosink/ |
D | d3dvideosink.h | 56 GstBufferPool *fallback_pool; member
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D | d3dvideosink.c | 195 gst_object_replace ((GstObject **) & sink->fallback_pool, NULL); in gst_d3dvideosink_finalize() 395 oldfbpool = sink->fallback_pool; in gst_d3dvideosink_set_caps() 396 sink->fallback_pool = newfbpool; in gst_d3dvideosink_set_caps()
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D | d3dhelpers.c | 1255 if (sink->fallback_pool) in d3d_stop() 1256 gst_buffer_pool_set_active (sink->fallback_pool, FALSE); in d3d_stop() 1258 gst_object_replace ((GstObject **) & sink->fallback_pool, NULL); in d3d_stop() 1422 if (sink->fallback_pool) in d3d_release_swap_chain() 1423 gst_buffer_pool_set_active (sink->fallback_pool, FALSE); in d3d_release_swap_chain() 2036 if (!sink->fallback_pool in d3d_render_buffer() 2037 || !gst_buffer_pool_set_active (sink->fallback_pool, TRUE)) { in d3d_render_buffer() 2046 ret = gst_buffer_pool_acquire_buffer (sink->fallback_pool, &tmp, ¶ms); in d3d_render_buffer()
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