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Searched refs:fallback_pool (Results 1 – 5 of 5) sorted by relevance

/third_party/gstreamer/gstplugins_bad/sys/d3d11/
Dgstd3d11videosink.cpp128 GstBufferPool *fallback_pool; member
614 if (self->fallback_pool) { in gst_d3d11_video_sink_update_window()
615 gst_buffer_pool_set_active (self->fallback_pool, FALSE); in gst_d3d11_video_sink_update_window()
616 gst_clear_object (&self->fallback_pool); in gst_d3d11_video_sink_update_window()
640 self->fallback_pool = gst_d3d11_buffer_pool_new_with_options (self->device, in gst_d3d11_video_sink_update_window()
645 if (!self->fallback_pool) { in gst_d3d11_video_sink_update_window()
813 if (self->fallback_pool) { in gst_d3d11_video_sink_stop()
814 gst_buffer_pool_set_active (self->fallback_pool, FALSE); in gst_d3d11_video_sink_stop()
815 gst_object_unref (self->fallback_pool); in gst_d3d11_video_sink_stop()
816 self->fallback_pool = NULL; in gst_d3d11_video_sink_stop()
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Dgstd3d11compositor.cpp432 GstBufferPool *fallback_pool; member
457 GstBufferPool *fallback_pool; member
1274 &cpad->fallback_pool, &cpad->fallback_buf)) { in gst_d3d11_compositor_pad_prepare_frame()
1553 gst_clear_object (&self->fallback_pool); in gst_d3d11_compositor_dispose()
1670 if (cpad->fallback_pool) { in gst_d3d11_compositor_pad_clear_resource()
1671 gst_buffer_pool_set_active (cpad->fallback_pool, FALSE); in gst_d3d11_compositor_pad_clear_resource()
1672 gst_clear_object (&cpad->fallback_pool); in gst_d3d11_compositor_pad_clear_resource()
2299 &self->fallback_pool, &self->fallback_buf)) { in gst_d3d11_compositor_aggregate_frames()
2500 if (self->fallback_pool) { in gst_d3d11_compositor_create_output_buffer()
2501 gst_buffer_pool_set_active (self->fallback_pool, FALSE); in gst_d3d11_compositor_create_output_buffer()
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/third_party/gstreamer/gstplugins_bad/sys/d3dvideosink/
Dd3dvideosink.h56 GstBufferPool *fallback_pool; member
Dd3dvideosink.c195 gst_object_replace ((GstObject **) & sink->fallback_pool, NULL); in gst_d3dvideosink_finalize()
395 oldfbpool = sink->fallback_pool; in gst_d3dvideosink_set_caps()
396 sink->fallback_pool = newfbpool; in gst_d3dvideosink_set_caps()
Dd3dhelpers.c1255 if (sink->fallback_pool) in d3d_stop()
1256 gst_buffer_pool_set_active (sink->fallback_pool, FALSE); in d3d_stop()
1258 gst_object_replace ((GstObject **) & sink->fallback_pool, NULL); in d3d_stop()
1422 if (sink->fallback_pool) in d3d_release_swap_chain()
1423 gst_buffer_pool_set_active (sink->fallback_pool, FALSE); in d3d_release_swap_chain()
2036 if (!sink->fallback_pool in d3d_render_buffer()
2037 || !gst_buffer_pool_set_active (sink->fallback_pool, TRUE)) { in d3d_render_buffer()
2046 ret = gst_buffer_pool_acquire_buffer (sink->fallback_pool, &tmp, &params); in d3d_render_buffer()