Searched refs:falloff (Results 1 – 13 of 13) sorted by relevance
43 * Do we want to force a certain falloff function or leave it up to72 smooth falloff c_rli!=180.0 cos(c_rli)>=P_pliV.s_dli>cos(c_rli-d_rli)86 0.0 at the cutoff angle over an angle d_rli. The falloff is104 smooth falloff c_rli!=180.0 cos(c_rli)>=P_pliV.s_dli>cos(c_rli-d_rli)115 0.0 at the cutoff angle over an angle d_rli. The falloff is
689 gdouble falloff; in gst_level_transform_ip() local694 falloff = pow (10, falloff_dB / -20.0); in gst_level_transform_ip()700 GST_TIME_ARGS (falloff_time), falloff_dB, falloff); in gst_level_transform_ip()701 filter->decay_peak[i] = filter->decay_peak_base[i] * falloff; in gst_level_transform_ip()704 GST_TIME_ARGS (filter->decay_peak_age[i]), falloff, in gst_level_transform_ip()
123 falloff characteristics to be modeled with multiple overlapping focal173 is used to control the falloff of the foveated rendering of 'focalPoint'
207 is used to control the falloff of the foveated rendering of 'focalPoint'
465 float falloff; member
129 - The spotlight falloff exponent is no longer clamped to [1, 128]. SVG 1.1 requires the specular130 lighting effect's exponent (shininess) to be clamped; not the spotlight's falloff. Any such
189 - The spotlight falloff exponent is no longer clamped to [1, 128]. SVG 1.1 requires the specular190 lighting effect's exponent (shininess) to be clamped; not the spotlight's falloff. Any such
535 _debug_printf("\t\t.data.falloff = %f\n", (*cmd).data.falloff); in dump_SVGA3dCmdSetLightData()
4800 # Texture 2 contains a 1D pointlight falloff map
4790 # Texture 2 contains a 1D pointlight falloff map