Home
last modified time | relevance | path

Searched refs:fetched_prim_count (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_gs.c72 return (shader->fetched_prim_count == shader->vector_length || shader->num_invocations > 1); in draw_gs_should_flush()
239 shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx; in llvm_fetch_gs_input()
415 unsigned input_primitives = shader->fetched_prim_count; in gs_flush()
442 shader->fetched_prim_count = 0; in gs_flush()
453 shader->fetched_prim_count); in gs_point()
455 ++shader->fetched_prim_count; in gs_point()
470 shader->fetched_prim_count); in gs_line()
472 ++shader->fetched_prim_count; in gs_line()
489 shader->fetched_prim_count); in gs_line_adj()
491 ++shader->fetched_prim_count; in gs_line_adj()
[all …]
Ddraw_gs.h92 unsigned fetched_prim_count; member