Searched refs:fetched_prim_count (Results 1 – 2 of 2) sorted by relevance
72 return (shader->fetched_prim_count == shader->vector_length || shader->num_invocations > 1); in draw_gs_should_flush()239 shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx; in llvm_fetch_gs_input()415 unsigned input_primitives = shader->fetched_prim_count; in gs_flush()442 shader->fetched_prim_count = 0; in gs_flush()453 shader->fetched_prim_count); in gs_point()455 ++shader->fetched_prim_count; in gs_point()470 shader->fetched_prim_count); in gs_line()472 ++shader->fetched_prim_count; in gs_line()489 shader->fetched_prim_count); in gs_line_adj()491 ++shader->fetched_prim_count; in gs_line_adj()[all …]
92 unsigned fetched_prim_count; member