Searched refs:fill_mode (Results 1 – 12 of 12) sorted by relevance
28 def __init__(self, fill_mode=0): argument30 self.det_triangle = P.DetTriangle(fill_mode=fill_mode)39 fill_mode = 041 net = Net(fill_mode=fill_mode)
152 unsigned fill_mode = rast->fill_front; in offset_first_tri() local159 fill_mode = rast->fill_back; in offset_first_tri()163 switch (fill_mode) { in offset_first_tri()
109 unsigned fill_mode = translate_fill_mode(rast->templ.fill_front); in define_rasterizer_object() local131 fill_mode = SVGA3D_FILLMODE_FILL; in define_rasterizer_object()137 fill_mode, in define_rasterizer_object()
770 def __init__(self, fill_mode=0): argument772 self.fill_mode = fill_mode773 self.add_prim_attr('fill_mode', self.fill_mode)
94 int fill_mode; member
129 chan->fill_mode = get_bits(gb, 2); in num_coded_units()130 if (!chan->fill_mode) { in num_coded_units()140 if (chan->fill_mode == 3) in num_coded_units()249 chan->fill_mode = 0; in decode_channel_wordlen()358 if (chan->fill_mode == 2) { in decode_channel_wordlen()361 } else if (chan->fill_mode == 3) { in decode_channel_wordlen()
157 unsigned fill_mode:2; member
124 unsigned fill_mode = state->base.cull_face == PIPE_FACE_FRONT ? state->base.fill_back in depth_bias() local127 switch (fill_mode) { in depth_bias()
463 else if (key->fill_mode == PIPE_POLYGON_MODE_POINT) in create_geometry_shader_variant()465 else if (key->fill_mode == PIPE_POLYGON_MODE_LINE) in create_geometry_shader_variant()
462 fill_mode(unsigned mode) in fill_mode() function494 cso->desc.FillMode = fill_mode(rs_state->fill_front); in d3d12_create_rasterizer_state()510 cso->desc.FillMode = fill_mode(rs_state->fill_front); in d3d12_create_rasterizer_state()516 cso->desc.FillMode = fill_mode(rs_state->fill_back); in d3d12_create_rasterizer_state()521 cso->desc.FillMode = fill_mode(rs_state->fill_front); in d3d12_create_rasterizer_state()
374 cull_mode_lowered(struct d3d12_context *ctx, unsigned fill_mode) in cull_mode_lowered() argument529 key.fill_mode = sel_ctx->fill_mode_lowered; in validate_geometry_shader_variant()
607 unsigned fill_mode) in util_get_offset() argument609 switch(fill_mode) { in util_get_offset()