Searched refs:finalMatrix (Results 1 – 4 of 4) sorted by relevance
/third_party/flutter/skia/src/pdf/ |
D | SkPDFShader.cpp | 74 SkMatrix finalMatrix, in make_image_shader() argument 88 if (!SkPDFUtils::InverseTransformBBox(finalMatrix, &deviceBounds)) { in make_image_shader() 115 finalMatrix.preTranslate(deviceBounds.left(), deviceBounds.top()); in make_image_shader() 254 std::move(resourceDict), finalMatrix); in make_image_shader() 351 SkMatrix finalMatrix = SkMatrix::Concat(canvasTransform, shaderTransform); in SkPDFMakeShader() local 353 finalMatrix, in SkPDFMakeShader() 364 finalMatrix, in SkPDFMakeShader()
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D | SkPDFGradientShader.cpp | 591 SkMatrix finalMatrix = state.fCanvasTransform; in make_function_shader() local 592 finalMatrix.preConcat(state.fShaderTransform); in make_function_shader() 598 !finalMatrix.hasPerspective(); in make_function_shader() 682 finalMatrix.preConcat(mapperMatrix); in make_function_shader() 690 if (finalMatrix.hasPerspective()) { in make_function_shader() 691 if (!split_perspective(finalMatrix, in make_function_shader() 692 &finalMatrix, &perspectiveInverseOnly)) { in make_function_shader() 699 if (!SkPDFUtils::InverseTransformBBox(finalMatrix, &bbox)) { in make_function_shader() 746 pdfFunctionShader.insertObject("Matrix", SkPDFUtils::MatrixToArray(finalMatrix)); in make_function_shader()
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/third_party/skia/src/pdf/ |
D | SkPDFShader.cpp | 75 SkMatrix finalMatrix, in make_image_shader() argument 89 if (!SkPDFUtils::InverseTransformBBox(finalMatrix, &deviceBounds)) { in make_image_shader() 116 finalMatrix.preTranslate(deviceBounds.left(), deviceBounds.top()); in make_image_shader() 255 std::move(resourceDict), finalMatrix); in make_image_shader() 352 SkMatrix finalMatrix = SkMatrix::Concat(canvasTransform, shaderTransform); in SkPDFMakeShader() local 354 finalMatrix, in SkPDFMakeShader() 365 finalMatrix, in SkPDFMakeShader()
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D | SkPDFGradientShader.cpp | 591 SkMatrix finalMatrix = state.fCanvasTransform; in make_function_shader() local 592 finalMatrix.preConcat(state.fShaderTransform); in make_function_shader() 598 !finalMatrix.hasPerspective(); in make_function_shader() 682 finalMatrix.preConcat(mapperMatrix); in make_function_shader() 690 if (finalMatrix.hasPerspective()) { in make_function_shader() 691 if (!split_perspective(finalMatrix, in make_function_shader() 692 &finalMatrix, &perspectiveInverseOnly)) { in make_function_shader() 699 if (!SkPDFUtils::InverseTransformBBox(finalMatrix, &bbox)) { in make_function_shader() 746 pdfFunctionShader.insertObject("Matrix", SkPDFUtils::MatrixToArray(finalMatrix)); in make_function_shader()
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