Searched refs:firstAngle (Results 1 – 6 of 6) sorted by relevance
26 const SkOpAngle* firstAngle = angle; in AngleWinding() local36 if ((computeWinding = unorderable || (angle == firstAngle && loop))) { in AngleWinding()39 loop |= angle == firstAngle; in AngleWinding()46 firstAngle = angle; in AngleWinding()61 } while (angle != firstAngle); in AngleWinding()120 const SkOpAngle* firstAngle = angle; in FindChase() local121 while ((angle = angle->next()) != firstAngle) { in FindChase()
417 SkOpAngle* firstAngle = this->spanToAngle(end, start); in computeSum() local418 if (nullptr == firstAngle || nullptr == firstAngle->next()) { in computeSum()430 SkOpAngle* angle = firstAngle->previous(); in computeSum()432 firstAngle = next; in computeSum()453 } while (next != firstAngle); in computeSum()454 if (baseAngle && SK_MinS32 == firstAngle->starter()->windSum()) { in computeSum()455 firstAngle = baseAngle; in computeSum()460 SkOpAngle* prior = firstAngle; in computeSum()479 } while (prior != firstAngle); in computeSum()
70 const SkOpAngle* firstAngle = angle; in findChaseOp() local71 while ((angle = angle->next()) != firstAngle) { in findChaseOp()