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Searched refs:fixedIndexCount (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/gpu/tessellate/
DPathCurveTessellator.cpp246 int fixedIndexCount = NumCurveTrianglesAtResolveLevel(fFixedResolveLevel) * 3; in drawFixedCount() local
249 flushState->drawIndexedInstanced(fixedIndexCount, 0, chunk.fCount, chunk.fBase, 0); in drawFixedCount()
DPathWedgeTessellator.cpp308 int fixedIndexCount = (NumCurveTrianglesAtResolveLevel(fFixedResolveLevel) + 1) * 3; in drawFixedCount() local
311 flushState->drawIndexedInstanced(fixedIndexCount, 0, chunk.fCount, chunk.fBase, 0); in drawFixedCount()