Searched refs:flat_shade_flags (Results 1 – 6 of 6) sorted by relevance
382 for (int i = 0; i < ARRAY_SIZE(v3d->prog.fs->prog_data.fs->flat_shade_flags); i++) { in emit_varying_flags()703 v3d->prog.fs->prog_data.fs->flat_shade_flags, in v3dX()
615 if (v3d->prog.fs->prog_data.fs->flat_shade_flags != in v3d_update_compiled_fs()616 old_fs->prog_data.fs->flat_shade_flags) { in v3d_update_compiled_fs()
1316 ARRAY_SIZE(prog_data_fs->flat_shade_flags); in v3dX()1317 const uint32_t *flat_shade_flags = prog_data_fs->flat_shade_flags; in v3dX() local1321 if (!emit_varying_flags(job, num_flags, flat_shade_flags, in v3dX()
647 uint32_t flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)]; member959 uint32_t flat_shade_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1]; member
790 STATIC_ASSERT(ARRAY_SIZE(prog_data->flat_shade_flags) > in v3d_set_fs_prog_data_inputs()793 if (BITSET_TEST(c->flat_shade_flags, i)) in v3d_set_fs_prog_data_inputs()794 prog_data->flat_shade_flags[i / 24] |= 1 << (i % 24); in v3d_set_fs_prog_data_inputs()
1048 BITSET_SET(c->flat_shade_flags, i); in emit_fragment_varying()