Searched refs:float (Results 1 – 25 of 7077) sorted by relevance
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/third_party/openGLES/extensions/SUN/ |
D | SUN_vertex.txt | 39 float x, float y); 40 void Color4ubVertex2fvSUN(const ubyte *c, const float *v); 43 float x, float y, float z); 44 void Color4ubVertex3fvSUN(const ubyte *c, const float *v); 46 void Color3fVertex3fSUN(float r, float g, float b, 47 float x, float y, float z); 48 void Color3fVertex3fvSUN(const float *c, const float *v); 50 void Normal3fVertex3fSUN(float nx, float ny, float nz, 51 float x, float y, float z); 52 void Normal3fVertex3fvSUN(const float *n, const float *v); [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/SUN/ |
D | SUN_vertex.txt | 39 float x, float y); 40 void Color4ubVertex2fvSUN(const ubyte *c, const float *v); 43 float x, float y, float z); 44 void Color4ubVertex3fvSUN(const ubyte *c, const float *v); 46 void Color3fVertex3fSUN(float r, float g, float b, 47 float x, float y, float z); 48 void Color3fVertex3fvSUN(const float *c, const float *v); 50 void Normal3fVertex3fSUN(float nx, float ny, float nz, 51 float x, float y, float z); 52 void Normal3fVertex3fvSUN(const float *n, const float *v); [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-ue4/asm/frag/ |
D | sample-mask-not-array.asm.frag | 22 float PrePadding_View_844; 24 float PrePadding_View_860; 26 float PrePadding_View_876; 28 float PrePadding_View_892; 30 float PrePadding_View_908; 34 float PrePadding_View_956; 36 float PrePadding_View_972; 38 float PrePadding_View_988; 40 float PrePadding_View_1004; 52 float PrePadding_View_1660; [all …]
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D | subpass-input.ios.framebuffer-fetch.asm.frag | 22 float PrePadding_View_844; 24 float PrePadding_View_860; 26 float PrePadding_View_876; 28 float PrePadding_View_892; 30 float PrePadding_View_908; 34 float PrePadding_View_956; 36 float PrePadding_View_972; 38 float PrePadding_View_988; 40 float PrePadding_View_1004; 52 float PrePadding_View_1660; [all …]
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D | subpass-input.msl23.framebuffer-fetch.asm.frag | 22 float PrePadding_View_844; 24 float PrePadding_View_860; 26 float PrePadding_View_876; 28 float PrePadding_View_892; 30 float PrePadding_View_908; 34 float PrePadding_View_956; 36 float PrePadding_View_972; 38 float PrePadding_View_988; 40 float PrePadding_View_1004; 52 float PrePadding_View_1660; [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-ue4/asm/frag/ |
D | sample-mask-not-array.asm.frag | 22 float PrePadding_View_844; 24 float PrePadding_View_860; 26 float PrePadding_View_876; 28 float PrePadding_View_892; 30 float PrePadding_View_908; 34 float PrePadding_View_956; 36 float PrePadding_View_972; 38 float PrePadding_View_988; 40 float PrePadding_View_1004; 52 float PrePadding_View_1660; [all …]
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D | subpass-input.msl23.framebuffer-fetch.asm.frag | 22 float PrePadding_View_844; 24 float PrePadding_View_860; 26 float PrePadding_View_876; 28 float PrePadding_View_892; 30 float PrePadding_View_908; 34 float PrePadding_View_956; 36 float PrePadding_View_972; 38 float PrePadding_View_988; 40 float PrePadding_View_1004; 52 float PrePadding_View_1660; [all …]
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D | subpass-input.ios.framebuffer-fetch.asm.frag | 22 float PrePadding_View_844; 24 float PrePadding_View_860; 26 float PrePadding_View_876; 28 float PrePadding_View_892; 30 float PrePadding_View_908; 34 float PrePadding_View_956; 36 float PrePadding_View_972; 38 float PrePadding_View_988; 40 float PrePadding_View_1004; 52 float PrePadding_View_1660; [all …]
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/third_party/skia/third_party/externals/spirv-cross/shaders-ue4/asm/frag/ |
D | padded-float-array-member-defef.asm.frag | 134 %float = OpTypeFloat 32 135 %v4float = OpTypeVector %float 4 136 %v3float = OpTypeVector %float 3 137 %v2float = OpTypeVector %float 2 143 %float_0_952552378 = OpConstant %float 0.952552378 144 %float_0 = OpConstant %float 0 147 %float_9_36786018en05 = OpConstant %float 9.25 149 %float_0_343966454 = OpConstant %float 0.343966454 150 %float_0_728166103 = OpConstant %float 0.728166103 151 %float_n0_0721325427 = OpConstant %float -0.0721325427 [all …]
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D | global-constant-arrays.asm.frag | 122 %float = OpTypeFloat 32 123 %v4float = OpTypeVector %float 4 124 %v3float = OpTypeVector %float 3 125 %v2float = OpTypeVector %float 2 131 %float_0_952552378 = OpConstant %float 0.952552378 132 %float_0 = OpConstant %float 0 135 %float_9_36786018en05 = OpConstant %float 9.25 137 %float_0_343966454 = OpConstant %float 0.343966454 138 %float_0_728166103 = OpConstant %float 0.728166103 139 %float_n0_0721325427 = OpConstant %float -0.0721325427 [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-ue4/asm/tese/ |
D | ds-double-gl-in-deref.asm.tese | 64 float PrePadding_View_908; 66 float PrePadding_View_924; 68 float PrePadding_View_940; 70 float PrePadding_View_956; 72 float PrePadding_View_972; 76 float PrePadding_View_1020; 78 float PrePadding_View_1036; 80 float PrePadding_View_1052; 82 float PrePadding_View_1068; 94 float PrePadding_View_1724; [all …]
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/third_party/glslang/Test/baseResults/ |
D | hlsl.intrinsics.vert.out | 4 0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) 6 0:2 'inF0' ( in float) 7 0:2 'inF1' ( in float) 8 0:2 'inF2' ( in float) 13 0:3 Convert float to bool ( temp bool) 14 0:3 'inF0' ( in float) 15 0:4 Absolute value ( temp float) 16 0:4 'inF0' ( in float) 17 0:5 arc cosine ( temp float) 18 0:5 'inF0' ( in float) [all …]
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D | hlsl.type.identifier.frag.out | 5 0:6 Function Definition: fn(f1; ( temp float) 7 0:6 'float' ( in float) 10 0:6 'float' ( in float) 11 0:9 Function Definition: @main( ( temp 4-component vector of float) 15 0:10 move second child to first child ( temp float) 16 0:10 'float' ( temp float) 23 0:11 Convert float to bool ( temp bool) 24 0:11 'float' ( temp float) 25 0:11 Convert float to bool ( temp bool) 26 0:11 'float' ( temp float) [all …]
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D | loopsArtificial.frag.out | 10 0:55 move second child to first child ( temp 4-component vector of float) 11 0:55 'color' ( temp 4-component vector of float) 12 0:55 'BaseColor' ( smooth in 4-component vector of float) 16 0:71 direct index ( temp float) 17 0:71 'color' ( temp 4-component vector of float) 20 0:71 'd4' ( uniform float) 23 0:59 add second child into first child ( temp 4-component vector of float) 24 0:59 'color' ( temp 4-component vector of float) 25 0:59 'bigColor4' ( uniform 4-component vector of float) 29 0:60 direct index ( temp float) [all …]
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D | matrix.frag.out | 11 0:27 move second child to first child ( temp 4-component vector of float) 12 0:27 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 13 0:27 Construct vec4 ( temp 4-component vector of float) 14 0:27 direct index ( temp 4-component vector of float) 15 0:27 'un34' ( uniform 4X4 matrix of float) 18 0:28 add second child into first child ( temp 4-component vector of float) 19 0:28 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 20 0:28 Construct vec4 ( temp 4-component vector of float) 21 0:28 vector-times-matrix ( temp 3-component vector of float) 22 0:28 'Color' ( smooth in 3-component vector of float) [all …]
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D | spv.unit1.frag.out | 8 0:12 move second child to first child ( temp highp float) 9 0:12 'f' ( global highp float) 13 0:13 move second child to first child ( temp highp float) 14 0:13 'g' ( temp highp float) 15 0:13 Function Call: foo( ( global highp float) 16 0:14 add second child into first child ( temp highp float) 17 0:14 'f' ( global highp float) 18 0:14 'g' ( temp highp float) 19 0:15 add second child into first child ( temp highp float) 20 0:15 'f' ( global highp float) [all …]
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D | matrix2.frag.out | 12 0:21 move second child to first child ( temp 3X4 matrix of float) 13 0:21 'm34' ( temp 3X4 matrix of float) 14 0:21 outer product ( global 3X4 matrix of float) 15 0:21 'v' ( smooth in 4-component vector of float) 16 0:21 'u' ( smooth in 3-component vector of float) 17 0:23 add second child into first child ( temp 3X4 matrix of float) 18 0:23 'm34' ( temp 3X4 matrix of float) 32 0:25 move second child to first child ( temp 4-component vector of float) 33 0:25 'FragColor' ( out 4-component vector of float) 34 0:25 Construct vec4 ( temp 4-component vector of float) [all …]
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D | hlsl.intrinsics.frag.out | 5 0:17 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;i1; ( temp float) 7 0:17 'inF0' ( in float) 8 0:17 'inF1' ( in float) 9 0:17 'inF2' ( in float) 17 0:20 Convert float to bool ( temp bool) 18 0:20 'inF0' ( in float) 20 0:21 move second child to first child ( temp float) 21 0:21 'r001' ( temp float) 22 0:21 Absolute value ( temp float) 23 0:21 'inF0' ( in float) [all …]
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D | texture.frag.out | 11 0:19 move second child to first child ( temp float) 12 0:19 'blendscale' ( temp float) 16 0:20 move second child to first child ( temp float) 17 0:20 'bias' ( temp float) 21 0:21 move second child to first child ( temp float) 22 0:21 'lod' ( temp float) 26 0:22 move second child to first child ( temp float) 27 0:22 'proj' ( temp float) 31 0:23 move second child to first child ( temp float) 32 0:23 'coords1D' ( temp float) [all …]
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D | hlsl.matrixSwizzle.vert.out | 6 0:2 'inf' ( in float) 8 0:7 move second child to first child ( temp float) 9 0:7 direct index ( temp float) 10 0:7 direct index ( temp 4-component vector of float) 11 0:7 'm' ( temp 3X4 matrix of float) 18 0:8 move second child to first child ( temp float) 19 0:8 direct index ( temp float) 20 0:8 direct index ( temp 4-component vector of float) 21 0:8 'm' ( temp 3X4 matrix of float) 28 0:9 move second child to first child ( temp float) [all …]
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D | prepost.frag.out | 12 0:12 move second child to first child ( temp float) 13 0:12 direct index ( temp float) 14 0:12 y: direct index for structure ( temp 5-element array of float) 15 0:12 'str' ( temp structure{ temp 5-element array of float y}) 22 0:13 move second child to first child ( temp float) 23 0:13 't' ( temp float) 24 0:13 Pre-Increment ( temp float) 25 0:13 indirect index ( temp float) 26 0:13 y: direct index for structure ( temp 5-element array of float) 27 0:13 'str' ( temp structure{ temp 5-element array of float y}) [all …]
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/third_party/vk-gl-cts/data/gles2/shaders/ |
D | qualification_order.test | 13 precision mediump float; 16 invariant varying lowp float x0; 18 uniform mediump float x1; 20 attribute mediump float x2; 30 precision mediump float; 32 invariant varying lowp float x0; 34 uniform mediump float x1; 38 float result = x0 + x1; 48 precision mediump float; 51 varying lowp float x0; [all …]
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D | constants.test | 4 …input float in0 = [ 1.123 | 0.75 | -512.0 | -72.13 | 199.91 | -1.123 | -0.75 | 512.0 | -72.13 | -… 5 …output float out0 = [ 1.123 | 0.75 | -512.0 | -72.13 | 199.91 | -1.123 | -0.75 | 512.0 | -72.13 | … 9 precision highp float; 22 uniform float uni0 = [ 1.123 | 0.75 | -512.0 | -72.13 | 199.91 ]; 23 output float out0 = [ 1.123 | 0.75 | -512.0 | -72.13 | 199.91 ]; 27 precision highp float; 29 uniform float uni0; 39 values { output float out0 = 1.123; } 41 precision highp float; 52 values { output float out0 = -1.123; } [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-ue4/asm/tese/ |
D | ds-double-gl-in-deref.asm.tese | 64 float PrePadding_View_908; 66 float PrePadding_View_924; 68 float PrePadding_View_940; 70 float PrePadding_View_956; 72 float PrePadding_View_972; 76 float PrePadding_View_1020; 78 float PrePadding_View_1036; 80 float PrePadding_View_1052; 82 float PrePadding_View_1068; 94 float PrePadding_View_1724; [all …]
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/third_party/vk-gl-cts/data/gles3/shaders/ |
D | qualification_order.test | 14 precision mediump float; 17 invariant smooth centroid out lowp float x0; 19 flat out mediump float x1; 21 uniform highp float x2; 33 precision mediump float; 36 smooth centroid in lowp float x0; 38 flat in mediump float x1; 40 uniform highp float x2; 44 float result = (x0 + x1 + x2) / 3.0; 55 precision mediump float; [all …]
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