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/third_party/openGLES/extensions/SUN/
DSUN_vertex.txt39 float x, float y);
40 void Color4ubVertex2fvSUN(const ubyte *c, const float *v);
43 float x, float y, float z);
44 void Color4ubVertex3fvSUN(const ubyte *c, const float *v);
46 void Color3fVertex3fSUN(float r, float g, float b,
47 float x, float y, float z);
48 void Color3fVertex3fvSUN(const float *c, const float *v);
50 void Normal3fVertex3fSUN(float nx, float ny, float nz,
51 float x, float y, float z);
52 void Normal3fVertex3fvSUN(const float *n, const float *v);
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/third_party/skia/third_party/externals/opengl-registry/extensions/SUN/
DSUN_vertex.txt39 float x, float y);
40 void Color4ubVertex2fvSUN(const ubyte *c, const float *v);
43 float x, float y, float z);
44 void Color4ubVertex3fvSUN(const ubyte *c, const float *v);
46 void Color3fVertex3fSUN(float r, float g, float b,
47 float x, float y, float z);
48 void Color3fVertex3fvSUN(const float *c, const float *v);
50 void Normal3fVertex3fSUN(float nx, float ny, float nz,
51 float x, float y, float z);
52 void Normal3fVertex3fvSUN(const float *n, const float *v);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-ue4/asm/frag/
Dsample-mask-not-array.asm.frag22 float PrePadding_View_844;
24 float PrePadding_View_860;
26 float PrePadding_View_876;
28 float PrePadding_View_892;
30 float PrePadding_View_908;
34 float PrePadding_View_956;
36 float PrePadding_View_972;
38 float PrePadding_View_988;
40 float PrePadding_View_1004;
52 float PrePadding_View_1660;
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Dsubpass-input.ios.framebuffer-fetch.asm.frag22 float PrePadding_View_844;
24 float PrePadding_View_860;
26 float PrePadding_View_876;
28 float PrePadding_View_892;
30 float PrePadding_View_908;
34 float PrePadding_View_956;
36 float PrePadding_View_972;
38 float PrePadding_View_988;
40 float PrePadding_View_1004;
52 float PrePadding_View_1660;
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Dsubpass-input.msl23.framebuffer-fetch.asm.frag22 float PrePadding_View_844;
24 float PrePadding_View_860;
26 float PrePadding_View_876;
28 float PrePadding_View_892;
30 float PrePadding_View_908;
34 float PrePadding_View_956;
36 float PrePadding_View_972;
38 float PrePadding_View_988;
40 float PrePadding_View_1004;
52 float PrePadding_View_1660;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-ue4/asm/frag/
Dsample-mask-not-array.asm.frag22 float PrePadding_View_844;
24 float PrePadding_View_860;
26 float PrePadding_View_876;
28 float PrePadding_View_892;
30 float PrePadding_View_908;
34 float PrePadding_View_956;
36 float PrePadding_View_972;
38 float PrePadding_View_988;
40 float PrePadding_View_1004;
52 float PrePadding_View_1660;
[all …]
Dsubpass-input.msl23.framebuffer-fetch.asm.frag22 float PrePadding_View_844;
24 float PrePadding_View_860;
26 float PrePadding_View_876;
28 float PrePadding_View_892;
30 float PrePadding_View_908;
34 float PrePadding_View_956;
36 float PrePadding_View_972;
38 float PrePadding_View_988;
40 float PrePadding_View_1004;
52 float PrePadding_View_1660;
[all …]
Dsubpass-input.ios.framebuffer-fetch.asm.frag22 float PrePadding_View_844;
24 float PrePadding_View_860;
26 float PrePadding_View_876;
28 float PrePadding_View_892;
30 float PrePadding_View_908;
34 float PrePadding_View_956;
36 float PrePadding_View_972;
38 float PrePadding_View_988;
40 float PrePadding_View_1004;
52 float PrePadding_View_1660;
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/third_party/skia/third_party/externals/spirv-cross/shaders-ue4/asm/frag/
Dpadded-float-array-member-defef.asm.frag134 %float = OpTypeFloat 32
135 %v4float = OpTypeVector %float 4
136 %v3float = OpTypeVector %float 3
137 %v2float = OpTypeVector %float 2
143 %float_0_952552378 = OpConstant %float 0.952552378
144 %float_0 = OpConstant %float 0
147 %float_9_36786018en05 = OpConstant %float 9.25
149 %float_0_343966454 = OpConstant %float 0.343966454
150 %float_0_728166103 = OpConstant %float 0.728166103
151 %float_n0_0721325427 = OpConstant %float -0.0721325427
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Dglobal-constant-arrays.asm.frag122 %float = OpTypeFloat 32
123 %v4float = OpTypeVector %float 4
124 %v3float = OpTypeVector %float 3
125 %v2float = OpTypeVector %float 2
131 %float_0_952552378 = OpConstant %float 0.952552378
132 %float_0 = OpConstant %float 0
135 %float_9_36786018en05 = OpConstant %float 9.25
137 %float_0_343966454 = OpConstant %float 0.343966454
138 %float_0_728166103 = OpConstant %float 0.728166103
139 %float_n0_0721325427 = OpConstant %float -0.0721325427
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-ue4/asm/tese/
Dds-double-gl-in-deref.asm.tese64 float PrePadding_View_908;
66 float PrePadding_View_924;
68 float PrePadding_View_940;
70 float PrePadding_View_956;
72 float PrePadding_View_972;
76 float PrePadding_View_1020;
78 float PrePadding_View_1036;
80 float PrePadding_View_1052;
82 float PrePadding_View_1068;
94 float PrePadding_View_1724;
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/third_party/glslang/Test/baseResults/
Dhlsl.intrinsics.vert.out4 0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
6 0:2 'inF0' ( in float)
7 0:2 'inF1' ( in float)
8 0:2 'inF2' ( in float)
13 0:3 Convert float to bool ( temp bool)
14 0:3 'inF0' ( in float)
15 0:4 Absolute value ( temp float)
16 0:4 'inF0' ( in float)
17 0:5 arc cosine ( temp float)
18 0:5 'inF0' ( in float)
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Dhlsl.type.identifier.frag.out5 0:6 Function Definition: fn(f1; ( temp float)
7 0:6 'float' ( in float)
10 0:6 'float' ( in float)
11 0:9 Function Definition: @main( ( temp 4-component vector of float)
15 0:10 move second child to first child ( temp float)
16 0:10 'float' ( temp float)
23 0:11 Convert float to bool ( temp bool)
24 0:11 'float' ( temp float)
25 0:11 Convert float to bool ( temp bool)
26 0:11 'float' ( temp float)
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DloopsArtificial.frag.out10 0:55 move second child to first child ( temp 4-component vector of float)
11 0:55 'color' ( temp 4-component vector of float)
12 0:55 'BaseColor' ( smooth in 4-component vector of float)
16 0:71 direct index ( temp float)
17 0:71 'color' ( temp 4-component vector of float)
20 0:71 'd4' ( uniform float)
23 0:59 add second child into first child ( temp 4-component vector of float)
24 0:59 'color' ( temp 4-component vector of float)
25 0:59 'bigColor4' ( uniform 4-component vector of float)
29 0:60 direct index ( temp float)
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Dmatrix.frag.out11 0:27 move second child to first child ( temp 4-component vector of float)
12 0:27 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
13 0:27 Construct vec4 ( temp 4-component vector of float)
14 0:27 direct index ( temp 4-component vector of float)
15 0:27 'un34' ( uniform 4X4 matrix of float)
18 0:28 add second child into first child ( temp 4-component vector of float)
19 0:28 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
20 0:28 Construct vec4 ( temp 4-component vector of float)
21 0:28 vector-times-matrix ( temp 3-component vector of float)
22 0:28 'Color' ( smooth in 3-component vector of float)
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Dspv.unit1.frag.out8 0:12 move second child to first child ( temp highp float)
9 0:12 'f' ( global highp float)
13 0:13 move second child to first child ( temp highp float)
14 0:13 'g' ( temp highp float)
15 0:13 Function Call: foo( ( global highp float)
16 0:14 add second child into first child ( temp highp float)
17 0:14 'f' ( global highp float)
18 0:14 'g' ( temp highp float)
19 0:15 add second child into first child ( temp highp float)
20 0:15 'f' ( global highp float)
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Dmatrix2.frag.out12 0:21 move second child to first child ( temp 3X4 matrix of float)
13 0:21 'm34' ( temp 3X4 matrix of float)
14 0:21 outer product ( global 3X4 matrix of float)
15 0:21 'v' ( smooth in 4-component vector of float)
16 0:21 'u' ( smooth in 3-component vector of float)
17 0:23 add second child into first child ( temp 3X4 matrix of float)
18 0:23 'm34' ( temp 3X4 matrix of float)
32 0:25 move second child to first child ( temp 4-component vector of float)
33 0:25 'FragColor' ( out 4-component vector of float)
34 0:25 Construct vec4 ( temp 4-component vector of float)
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Dhlsl.intrinsics.frag.out5 0:17 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;i1; ( temp float)
7 0:17 'inF0' ( in float)
8 0:17 'inF1' ( in float)
9 0:17 'inF2' ( in float)
17 0:20 Convert float to bool ( temp bool)
18 0:20 'inF0' ( in float)
20 0:21 move second child to first child ( temp float)
21 0:21 'r001' ( temp float)
22 0:21 Absolute value ( temp float)
23 0:21 'inF0' ( in float)
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Dtexture.frag.out11 0:19 move second child to first child ( temp float)
12 0:19 'blendscale' ( temp float)
16 0:20 move second child to first child ( temp float)
17 0:20 'bias' ( temp float)
21 0:21 move second child to first child ( temp float)
22 0:21 'lod' ( temp float)
26 0:22 move second child to first child ( temp float)
27 0:22 'proj' ( temp float)
31 0:23 move second child to first child ( temp float)
32 0:23 'coords1D' ( temp float)
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Dhlsl.matrixSwizzle.vert.out6 0:2 'inf' ( in float)
8 0:7 move second child to first child ( temp float)
9 0:7 direct index ( temp float)
10 0:7 direct index ( temp 4-component vector of float)
11 0:7 'm' ( temp 3X4 matrix of float)
18 0:8 move second child to first child ( temp float)
19 0:8 direct index ( temp float)
20 0:8 direct index ( temp 4-component vector of float)
21 0:8 'm' ( temp 3X4 matrix of float)
28 0:9 move second child to first child ( temp float)
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Dprepost.frag.out12 0:12 move second child to first child ( temp float)
13 0:12 direct index ( temp float)
14 0:12 y: direct index for structure ( temp 5-element array of float)
15 0:12 'str' ( temp structure{ temp 5-element array of float y})
22 0:13 move second child to first child ( temp float)
23 0:13 't' ( temp float)
24 0:13 Pre-Increment ( temp float)
25 0:13 indirect index ( temp float)
26 0:13 y: direct index for structure ( temp 5-element array of float)
27 0:13 'str' ( temp structure{ temp 5-element array of float y})
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/third_party/vk-gl-cts/data/gles2/shaders/
Dqualification_order.test13 precision mediump float;
16 invariant varying lowp float x0;
18 uniform mediump float x1;
20 attribute mediump float x2;
30 precision mediump float;
32 invariant varying lowp float x0;
34 uniform mediump float x1;
38 float result = x0 + x1;
48 precision mediump float;
51 varying lowp float x0;
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Dconstants.test4 …input float in0 = [ 1.123 | 0.75 | -512.0 | -72.13 | 199.91 | -1.123 | -0.75 | 512.0 | -72.13 | -…
5 …output float out0 = [ 1.123 | 0.75 | -512.0 | -72.13 | 199.91 | -1.123 | -0.75 | 512.0 | -72.13 | …
9 precision highp float;
22 uniform float uni0 = [ 1.123 | 0.75 | -512.0 | -72.13 | 199.91 ];
23 output float out0 = [ 1.123 | 0.75 | -512.0 | -72.13 | 199.91 ];
27 precision highp float;
29 uniform float uni0;
39 values { output float out0 = 1.123; }
41 precision highp float;
52 values { output float out0 = -1.123; }
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-ue4/asm/tese/
Dds-double-gl-in-deref.asm.tese64 float PrePadding_View_908;
66 float PrePadding_View_924;
68 float PrePadding_View_940;
70 float PrePadding_View_956;
72 float PrePadding_View_972;
76 float PrePadding_View_1020;
78 float PrePadding_View_1036;
80 float PrePadding_View_1052;
82 float PrePadding_View_1068;
94 float PrePadding_View_1724;
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/third_party/vk-gl-cts/data/gles3/shaders/
Dqualification_order.test14 precision mediump float;
17 invariant smooth centroid out lowp float x0;
19 flat out mediump float x1;
21 uniform highp float x2;
33 precision mediump float;
36 smooth centroid in lowp float x0;
38 flat in mediump float x1;
40 uniform highp float x2;
44 float result = (x0 + x1 + x2) / 3.0;
55 precision mediump float;
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