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Searched refs:flush_always (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/driver_ddebug/
Ddd_pipe.h54 bool flush_always; member
Ddd_screen.c618 dscreen->flush_always = flush; in ddebug_screen_create()
Ddd_draw.c1216 if (dscreen->flush_always && dctx->num_draw_calls >= dscreen->skip_count) { in dd_before_draw()
1225 } else if (dscreen->flush_always && dctx->num_draw_calls >= dscreen->skip_count) { in dd_before_draw()
1260 if (dscreen->flush_always && dctx->num_draw_calls >= dscreen->skip_count) in dd_after_draw()