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Searched refs:force_persample_in_shader (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_context.h150 boolean force_persample_in_shader; member
Dst_atom_rasterizer.c261 !st->force_persample_in_shader && in st_update_rasterizer()
Dst_context.c532 if (st->force_persample_in_shader) { in st_init_driver_flags()
689 st->force_persample_in_shader = in st_create_context_priv()
825 !st->force_persample_in_shader && in st_create_context_priv()
Dst_atom_shader.c165 st->force_persample_in_shader && in st_update_fp()