Searched refs:force_persample_in_shader (Results 1 – 4 of 4) sorted by relevance
150 boolean force_persample_in_shader; member
261 !st->force_persample_in_shader && in st_update_rasterizer()
532 if (st->force_persample_in_shader) { in st_init_driver_flags()689 st->force_persample_in_shader = in st_create_context_priv()825 !st->force_persample_in_shader && in st_create_context_priv()
165 st->force_persample_in_shader && in st_update_fp()