Searched refs:fragDepth (Results 1 – 18 of 18) sorted by relevance
16 OpName %fragDepth "fragDepth"24 OpName %fragDepth_0 "fragDepth"25 OpName %fragDepth_1 "fragDepth"90 %fragDepth = OpFunctionParameter %_ptr_Function_float101 %35 = OpLoad %float %fragDepth
7 layout(location = 2) in float fragDepth;12 …edShadowMapShadowSamplerPCF, vec4(vec4(texCoords, cascadeIndex, fragDepth).xyz, fragDepth), vec2(0…
7 layout(location = 2) in float fragDepth;21 float fragDepth_1 = fragDepth;
95 bool fragDepth; member500 if (m_data.fragDepth) in initPrograms()536 if (m_data.fragDepth) in initPrograms()2213 if (m_data.fragDepth) in iterate()2300 if (m_data.fragDepth) in iterate()2581 bool fragDepth = groupNdx == 5; in createBasicTests() local2606 …es[geomNdx].count && (useApiSampleMask || useSampleMaskIn || consRast || fragDepth || fragStencil)) in createBasicTests()2639 fragDepth || fragStencil, // bool useDepthStencil; in createBasicTests()2640 fragDepth, // bool fragDepth; in createBasicTests()
227 if (i == info->io.fragDepth || i == info->io.sampleMask) in nv50_fragprog_assign_slots()242 if (info->io.fragDepth < PIPE_MAX_SHADER_OUTPUTS) in nv50_fragprog_assign_slots()243 info->out[info->io.fragDepth].slot[2] = prog->max_out++; in nv50_fragprog_assign_slots()
207 uint8_t fragDepth; /* output index of FragDepth */ member
1038 INFO(" \"fragDepth\":\"%d\"\n", info_out->io.fragDepth); in nv50_ir_prog_info_out_print()
1272 info_out->io.fragDepth = 0xff; in nv50_ir_init_prog_info()
1100 info_out->io.fragDepth = vary; in assignSlots()
1342 info_out->io.fragDepth = i; in scanDeclaration()
105 mResources.EXT_frag_depth = extensions.fragDepth; in Compiler()
319 bool fragDepth = false; member
779 map["GL_EXT_frag_depth"] = enableableExtension(&Extensions::fragDepth); in GetExtensionInfoMap()
160 if (info->io.fragDepth < PIPE_MAX_SHADER_OUTPUTS) in nvc0_fp_assign_output_slots()161 info->out[info->io.fragDepth].slot[2] = count; in nvc0_fp_assign_output_slots()
52 mNativeExtensions.fragDepth = true; in ensureCapsInitialized()
733 extensions->fragDepth = true; in GenerateCaps()
1626 extensions->fragDepth = true; in GenerateCaps()
1141 extensions->fragDepth = functions->standard == STANDARD_GL_DESKTOP || in GenerateCaps()