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/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/src/
DShaderBase.cpp25 ShaderBase::ShaderBase(string vertexCode, string fragmentCode, float* projectionMatrix) in ShaderBase() argument
27 , m_fragmentCode(fragmentCode) in ShaderBase()
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/include/
DShaderBase.h30 ShaderBase(string vertexCode, string fragmentCode, float* projectionMatrix);