Searched refs:fragmentDepths (Results 1 – 3 of 3) sorted by relevance
40 …ing2, GenericVec4* outputArray, GenericVec4* outputArraySrc1, float* fragmentDepths, int primitive…48 …float* fragmentDepths; //!< Fragment packet depths. Pointer will be NULL if there is no dept… member174 DE_ASSERT(context.fragmentDepths); in readFragmentDepth()175 return context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx]; in readFragmentDepth()181 DE_ASSERT(context.fragmentDepths); in writeFragmentDepth()182 context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx] = depthValue; in writeFragmentDepth()
35 , fragmentDepths (fragmentDepths_) in FragmentShadingContext()
846 DE_ASSERT(context.fragmentDepths); in shadeFragments()