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Searched refs:fragmentDepths (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/framework/referencerenderer/
DrrShadingContext.hpp40 …ing2, GenericVec4* outputArray, GenericVec4* outputArraySrc1, float* fragmentDepths, int primitive…
48 …float* fragmentDepths; //!< Fragment packet depths. Pointer will be NULL if there is no dept… member
174 DE_ASSERT(context.fragmentDepths); in readFragmentDepth()
175 return context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx]; in readFragmentDepth()
181 DE_ASSERT(context.fragmentDepths); in writeFragmentDepth()
182 context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx] = depthValue; in writeFragmentDepth()
DrrShadingContext.cpp35 , fragmentDepths (fragmentDepths_) in FragmentShadingContext()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFboTestUtil.cpp846 DE_ASSERT(context.fragmentDepths); in shadeFragments()