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Searched refs:fragmentUniformBufferIndex (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp1178 int fragmentUniformBufferIndex = 0; in applyUniformBuffers() local
1198 fragmentUniformBuffers[fragmentUniformBufferIndex++] = blockBinding; in applyUniformBuffers()