/third_party/vk-gl-cts/android/cts/master/vk-master-2021-03-01/ |
D | ray-query.txt | 533 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.triangles 534 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.aabbs 535 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.triangles 536 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.aabbs 565 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 566 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 567 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 568 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 569 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 570 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… [all …]
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D | multiview.txt | 158 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.15 159 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.8 160 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.1_2_4_8 161 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.15_15_15_15 162 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.8_1_1_8 163 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.5_10_5_10 164 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.1_2_4_8_16_32 165 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.max_multi_view_view_count
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/third_party/vk-gl-cts/android/cts/master/vk-master/ |
D | ray-query.txt | 533 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.triangles 534 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.aabbs 535 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.triangles 536 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.aabbs 565 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 566 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 567 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 568 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 569 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 570 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… [all …]
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D | multiview.txt | 148 dEQP-VK.multiview.index.fragment_shader.15 149 dEQP-VK.multiview.index.fragment_shader.8 150 dEQP-VK.multiview.index.fragment_shader.1_2_4_8 151 dEQP-VK.multiview.index.fragment_shader.15_15_15_15 152 dEQP-VK.multiview.index.fragment_shader.8_1_1_8 153 dEQP-VK.multiview.index.fragment_shader.5_10_5_10 154 dEQP-VK.multiview.index.fragment_shader.1_2_4_8_16_32 155 dEQP-VK.multiview.index.fragment_shader.max_multi_view_view_count 319 dEQP-VK.multiview.renderpass2.index.fragment_shader.15 320 dEQP-VK.multiview.renderpass2.index.fragment_shader.8 [all …]
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/third_party/skia/third_party/externals/swiftshader/tests/regres/testlists/vk-default/ |
D | ray-query.txt | 533 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.triangles 534 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.aabbs 535 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.triangles 536 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.aabbs 565 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 566 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 567 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 568 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 569 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 570 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… [all …]
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D | multiview.txt | 148 dEQP-VK.multiview.index.fragment_shader.15 149 dEQP-VK.multiview.index.fragment_shader.8 150 dEQP-VK.multiview.index.fragment_shader.1_2_4_8 151 dEQP-VK.multiview.index.fragment_shader.15_15_15_15 152 dEQP-VK.multiview.index.fragment_shader.8_1_1_8 153 dEQP-VK.multiview.index.fragment_shader.5_10_5_10 154 dEQP-VK.multiview.index.fragment_shader.1_2_4_8_16_32 155 dEQP-VK.multiview.index.fragment_shader.max_multi_view_view_count 319 dEQP-VK.multiview.renderpass2.index.fragment_shader.15 320 dEQP-VK.multiview.renderpass2.index.fragment_shader.8 [all …]
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/third_party/vk-gl-cts/external/vulkancts/mustpass/master/vk-default/ |
D | ray-query.txt | 533 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.triangles 534 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.aabbs 535 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.triangles 536 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.aabbs 565 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 566 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 567 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 568 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 569 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… 570 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta… [all …]
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D | multiview.txt | 148 dEQP-VK.multiview.index.fragment_shader.15 149 dEQP-VK.multiview.index.fragment_shader.8 150 dEQP-VK.multiview.index.fragment_shader.1_2_4_8 151 dEQP-VK.multiview.index.fragment_shader.15_15_15_15 152 dEQP-VK.multiview.index.fragment_shader.8_1_1_8 153 dEQP-VK.multiview.index.fragment_shader.5_10_5_10 154 dEQP-VK.multiview.index.fragment_shader.1_2_4_8_16_32 155 dEQP-VK.multiview.index.fragment_shader.max_multi_view_view_count 319 dEQP-VK.multiview.renderpass2.index.fragment_shader.15 320 dEQP-VK.multiview.renderpass2.index.fragment_shader.8 [all …]
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/third_party/flutter/glfw/examples/ |
D | simple.c | 78 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 112 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 113 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 114 glCompileShader(fragment_shader); in main() 118 glAttachShader(program, fragment_shader); in main()
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D | heightmap.c | 154 GLuint fragment_shader = 0u; in make_shader_program() local 161 fragment_shader = make_shader(GL_FRAGMENT_SHADER, fs_text); in make_shader_program() 162 if (fragment_shader != 0u) in make_shader_program() 170 glAttachShader(program, fragment_shader); in make_shader_program() 180 glDeleteShader(fragment_shader); in make_shader_program()
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/third_party/vk-gl-cts/android/cts/master/vk-master-2019-03-01/ |
D | multiview.txt | 139 dEQP-VK.multiview.index.fragment_shader.15 140 dEQP-VK.multiview.index.fragment_shader.8 141 dEQP-VK.multiview.index.fragment_shader.1_2_4_8 142 dEQP-VK.multiview.index.fragment_shader.15_15_15_15 143 dEQP-VK.multiview.index.fragment_shader.8_1_1_8 144 dEQP-VK.multiview.index.fragment_shader.5_10_5_10 145 dEQP-VK.multiview.index.fragment_shader.1_2_4_8_16_32 146 dEQP-VK.multiview.index.fragment_shader.max_multi_view_view_count 301 dEQP-VK.multiview.renderpass2.index.fragment_shader.15 302 dEQP-VK.multiview.renderpass2.index.fragment_shader.8 [all …]
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/third_party/flutter/skia/third_party/externals/imgui/examples/ |
D | imgui_impl_opengl3.cpp | 474 const GLchar* fragment_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local 478 fragment_shader = fragment_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects() 483 fragment_shader = fragment_shader_glsl_410_core; in ImGui_ImplOpenGL3_CreateDeviceObjects() 488 fragment_shader = fragment_shader_glsl_300_es; in ImGui_ImplOpenGL3_CreateDeviceObjects() 493 fragment_shader = fragment_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects() 503 const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
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/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_opengl3.cpp | 702 const GLchar* fragment_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local 706 fragment_shader = fragment_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects() 711 fragment_shader = fragment_shader_glsl_410_core; in ImGui_ImplOpenGL3_CreateDeviceObjects() 716 fragment_shader = fragment_shader_glsl_300_es; in ImGui_ImplOpenGL3_CreateDeviceObjects() 721 fragment_shader = fragment_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects() 731 const GLchar* fragment_shader_with_version[2] = { bd->GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl3cClipDistance.cpp | 238 const std::string fragment_shader = m_fragment_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local 243 …gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader, transform_feedb… in MaxClipDistancesValueInVertexShaderTest() 324 const std::string fragment_shader = m_fragment_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local 326 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in MaxClipDistancesValueInFragmentShaderTest() 412 const std::string fragment_shader = m_fragment_shader_code_case_2; in ClipDistancesValuePassing() local 414 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in ClipDistancesValuePassing() 1347 const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader, in linkShaders() argument 1352 if (vertex_shader.shader_id && fragment_shader.shader_id) in linkShaders() 1379 m_gl.attachShader(program.program_id, fragment_shader.shader_id); in linkShaders() 1425 m_gl.detachShader(program.program_id, fragment_shader.shader_id); in linkShaders()
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D | gl3cTextureSizePromotion.cpp | 751 std::string fragment_shader = s_fragment_shader_template; in prepareProgram() local 753 fragment_shader = Utilities::preprocessString(fragment_shader, "TEMPLATE_TYPE", type_name); in prepareProgram() 754 fragment_shader = in prepareProgram() 755 …Utilities::preprocessString(fragment_shader, "TEMPLATE_SAMPLER", sampler_prefix.append(sampler_nam… in prepareProgram() 756 fragment_shader = in prepareProgram() 757 …Utilities::preprocessString(fragment_shader, "TEMPLATE_TEXEL_FETCH_ARGUMENTS", texel_fetch_argumen… in prepareProgram() 758 …fragment_shader = Utilities::preprocessString(fragment_shader, "TEMPLATE_COMPONENT", component_nam… in prepareProgram() 762 …ildProgram(gl, m_context.getTestContext().getLog(), s_vertex_shader_code, fragment_shader.c_str()); in prepareProgram()
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/third_party/mesa3d/src/intel/tools/imgui/ |
D | imgui_impl_opengl3.cpp | 368 const GLchar* fragment_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local 372 fragment_shader = fragment_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects() 377 fragment_shader = fragment_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects() 387 const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
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/third_party/flutter/skia/platform_tools/android/apps/arcore/src/main/cpp/ |
D | util.cc | 82 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source); in CreateProgram() local 83 if (!fragment_shader) { in CreateProgram() 91 glAttachShader(program, fragment_shader); in CreateProgram()
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/third_party/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_fs.c | 67 draw->fs.fragment_shader = dfs; in draw_bind_fragment_shader()
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D | draw_pipe_unfilled.c | 260 const struct draw_fragment_shader *fs = draw ? draw->fs.fragment_shader : 0; in draw_unfilled_prepare_outputs()
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D | draw_pipe_wide_point.c | 233 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in widepoint_first_point()
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/third_party/ffmpeg/libavdevice/ |
D | opengl_enc.c | 197 GLuint fragment_shader; ///< Fragment shader for current pix_pmt member 231 const char * const * fragment_shader; member 296 opengl->glprocs.glDeleteShader(opengl->fragment_shader); in opengl_deinit_context() 297 opengl->vertex_shader = opengl->fragment_shader = 0; in opengl_deinit_context() 635 return *opengl_format_desc[i].fragment_shader; in opengl_get_fragment_shader_code() 790 opengl->fragment_shader = opengl_load_shader(opengl, FF_GL_FRAGMENT_SHADER, in opengl_compile_shaders() 792 if (!opengl->fragment_shader) { in opengl_compile_shaders() 802 opengl->glprocs.glAttachShader(opengl->program, opengl->fragment_shader); in opengl_compile_shaders() 836 opengl->glprocs.glDeleteShader(opengl->fragment_shader); in opengl_compile_shaders() 838 opengl->fragment_shader = opengl->vertex_shader = opengl->program = 0; in opengl_compile_shaders()
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/third_party/weston/libweston/renderer-gl/ |
D | gl-renderer-internal.h | 37 GLuint vertex_shader, fragment_shader; member
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/third_party/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_context.c | 103 void *fragment_shader, *fragment_shader_saved; member 622 if (ctx->fragment_shader != handle) { in cso_set_fragment_shader_handle() 623 ctx->fragment_shader = handle; in cso_set_fragment_shader_handle() 632 ctx->fragment_shader_saved = ctx->fragment_shader; in cso_save_fragment_shader() 638 if (ctx->fragment_shader_saved != ctx->fragment_shader) { in cso_restore_fragment_shader() 640 ctx->fragment_shader = ctx->fragment_shader_saved; in cso_restore_fragment_shader()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 4356 , fragment_shader(0) 4404 return fragment_shader; 4438 fragment_shader = shader_group.sampling_fragment_shader; 4440 is_program_defined = ((0 != fragment_shader) && (0 != vertex_shader)); 4443 fragment_shader = shader_group.pass_through_fragment_shader; 4446 is_program_defined = ((0 != fragment_shader) && (0 != geometry_shader) && (0 != vertex_shader)); 4449 fragment_shader = shader_group.pass_through_fragment_shader; 4453 is_program_defined = ((0 != fragment_shader) && (0 != tesselation_control_shader) && 4457 fragment_shader = shader_group.pass_through_fragment_shader; 4464 is_program_defined = ((0 != fragment_shader) && (0 != tesselation_control_shader) && [all …]
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/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/ |
D | gstgloverlaycompositor.c | 57 const gchar *fragment_shader = variable 553 frag_strs[1] = fragment_shader; in gst_gl_overlay_compositor_init_gl()
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