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Searched refs:fragment_shader (Results 1 – 25 of 44) sorted by relevance

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/third_party/vk-gl-cts/android/cts/master/vk-master-2021-03-01/
Dray-query.txt533 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.triangles
534 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.aabbs
535 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.triangles
536 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.aabbs
565 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
566 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
567 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
568 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
569 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
570 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
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Dmultiview.txt158 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.15
159 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.8
160 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.1_2_4_8
161 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.15_15_15_15
162 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.8_1_1_8
163 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.5_10_5_10
164 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.1_2_4_8_16_32
165 dEQP-VK.multiview.dynamic_rendering.index.fragment_shader.max_multi_view_view_count
/third_party/vk-gl-cts/android/cts/master/vk-master/
Dray-query.txt533 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.triangles
534 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.aabbs
535 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.triangles
536 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.aabbs
565 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
566 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
567 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
568 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
569 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
570 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
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Dmultiview.txt148 dEQP-VK.multiview.index.fragment_shader.15
149 dEQP-VK.multiview.index.fragment_shader.8
150 dEQP-VK.multiview.index.fragment_shader.1_2_4_8
151 dEQP-VK.multiview.index.fragment_shader.15_15_15_15
152 dEQP-VK.multiview.index.fragment_shader.8_1_1_8
153 dEQP-VK.multiview.index.fragment_shader.5_10_5_10
154 dEQP-VK.multiview.index.fragment_shader.1_2_4_8_16_32
155 dEQP-VK.multiview.index.fragment_shader.max_multi_view_view_count
319 dEQP-VK.multiview.renderpass2.index.fragment_shader.15
320 dEQP-VK.multiview.renderpass2.index.fragment_shader.8
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/third_party/skia/third_party/externals/swiftshader/tests/regres/testlists/vk-default/
Dray-query.txt533 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.triangles
534 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.aabbs
535 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.triangles
536 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.aabbs
565 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
566 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
567 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
568 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
569 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
570 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
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Dmultiview.txt148 dEQP-VK.multiview.index.fragment_shader.15
149 dEQP-VK.multiview.index.fragment_shader.8
150 dEQP-VK.multiview.index.fragment_shader.1_2_4_8
151 dEQP-VK.multiview.index.fragment_shader.15_15_15_15
152 dEQP-VK.multiview.index.fragment_shader.8_1_1_8
153 dEQP-VK.multiview.index.fragment_shader.5_10_5_10
154 dEQP-VK.multiview.index.fragment_shader.1_2_4_8_16_32
155 dEQP-VK.multiview.index.fragment_shader.max_multi_view_view_count
319 dEQP-VK.multiview.renderpass2.index.fragment_shader.15
320 dEQP-VK.multiview.renderpass2.index.fragment_shader.8
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/third_party/vk-gl-cts/external/vulkancts/mustpass/master/vk-default/
Dray-query.txt533 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.triangles
534 dEQP-VK.ray_query.traversal_control.fragment_shader.generate_intersection.aabbs
535 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.triangles
536 dEQP-VK.ray_query.traversal_control.fragment_shader.skip_intersection.aabbs
565 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
566 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
567 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
568 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
569 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
570 dEQP-VK.ray_query.acceleration_structures.flags.fragment_shader.cpu_built.triangles.identical_insta…
[all …]
Dmultiview.txt148 dEQP-VK.multiview.index.fragment_shader.15
149 dEQP-VK.multiview.index.fragment_shader.8
150 dEQP-VK.multiview.index.fragment_shader.1_2_4_8
151 dEQP-VK.multiview.index.fragment_shader.15_15_15_15
152 dEQP-VK.multiview.index.fragment_shader.8_1_1_8
153 dEQP-VK.multiview.index.fragment_shader.5_10_5_10
154 dEQP-VK.multiview.index.fragment_shader.1_2_4_8_16_32
155 dEQP-VK.multiview.index.fragment_shader.max_multi_view_view_count
319 dEQP-VK.multiview.renderpass2.index.fragment_shader.15
320 dEQP-VK.multiview.renderpass2.index.fragment_shader.8
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/third_party/flutter/glfw/examples/
Dsimple.c78 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
112 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
113 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
114 glCompileShader(fragment_shader); in main()
118 glAttachShader(program, fragment_shader); in main()
Dheightmap.c154 GLuint fragment_shader = 0u; in make_shader_program() local
161 fragment_shader = make_shader(GL_FRAGMENT_SHADER, fs_text); in make_shader_program()
162 if (fragment_shader != 0u) in make_shader_program()
170 glAttachShader(program, fragment_shader); in make_shader_program()
180 glDeleteShader(fragment_shader); in make_shader_program()
/third_party/vk-gl-cts/android/cts/master/vk-master-2019-03-01/
Dmultiview.txt139 dEQP-VK.multiview.index.fragment_shader.15
140 dEQP-VK.multiview.index.fragment_shader.8
141 dEQP-VK.multiview.index.fragment_shader.1_2_4_8
142 dEQP-VK.multiview.index.fragment_shader.15_15_15_15
143 dEQP-VK.multiview.index.fragment_shader.8_1_1_8
144 dEQP-VK.multiview.index.fragment_shader.5_10_5_10
145 dEQP-VK.multiview.index.fragment_shader.1_2_4_8_16_32
146 dEQP-VK.multiview.index.fragment_shader.max_multi_view_view_count
301 dEQP-VK.multiview.renderpass2.index.fragment_shader.15
302 dEQP-VK.multiview.renderpass2.index.fragment_shader.8
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/third_party/flutter/skia/third_party/externals/imgui/examples/
Dimgui_impl_opengl3.cpp474 const GLchar* fragment_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
478 fragment_shader = fragment_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects()
483 fragment_shader = fragment_shader_glsl_410_core; in ImGui_ImplOpenGL3_CreateDeviceObjects()
488 fragment_shader = fragment_shader_glsl_300_es; in ImGui_ImplOpenGL3_CreateDeviceObjects()
493 fragment_shader = fragment_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects()
503 const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_opengl3.cpp702 const GLchar* fragment_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
706 fragment_shader = fragment_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects()
711 fragment_shader = fragment_shader_glsl_410_core; in ImGui_ImplOpenGL3_CreateDeviceObjects()
716 fragment_shader = fragment_shader_glsl_300_es; in ImGui_ImplOpenGL3_CreateDeviceObjects()
721 fragment_shader = fragment_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects()
731 const GLchar* fragment_shader_with_version[2] = { bd->GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl3cClipDistance.cpp238 const std::string fragment_shader = m_fragment_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local
243 …gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader, transform_feedb… in MaxClipDistancesValueInVertexShaderTest()
324 const std::string fragment_shader = m_fragment_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local
326 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in MaxClipDistancesValueInFragmentShaderTest()
412 const std::string fragment_shader = m_fragment_shader_code_case_2; in ClipDistancesValuePassing() local
414 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in ClipDistancesValuePassing()
1347 const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader, in linkShaders() argument
1352 if (vertex_shader.shader_id && fragment_shader.shader_id) in linkShaders()
1379 m_gl.attachShader(program.program_id, fragment_shader.shader_id); in linkShaders()
1425 m_gl.detachShader(program.program_id, fragment_shader.shader_id); in linkShaders()
Dgl3cTextureSizePromotion.cpp751 std::string fragment_shader = s_fragment_shader_template; in prepareProgram() local
753 fragment_shader = Utilities::preprocessString(fragment_shader, "TEMPLATE_TYPE", type_name); in prepareProgram()
754 fragment_shader = in prepareProgram()
755 …Utilities::preprocessString(fragment_shader, "TEMPLATE_SAMPLER", sampler_prefix.append(sampler_nam… in prepareProgram()
756 fragment_shader = in prepareProgram()
757 …Utilities::preprocessString(fragment_shader, "TEMPLATE_TEXEL_FETCH_ARGUMENTS", texel_fetch_argumen… in prepareProgram()
758fragment_shader = Utilities::preprocessString(fragment_shader, "TEMPLATE_COMPONENT", component_nam… in prepareProgram()
762 …ildProgram(gl, m_context.getTestContext().getLog(), s_vertex_shader_code, fragment_shader.c_str()); in prepareProgram()
/third_party/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp368 const GLchar* fragment_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
372 fragment_shader = fragment_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects()
377 fragment_shader = fragment_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects()
387 const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
/third_party/flutter/skia/platform_tools/android/apps/arcore/src/main/cpp/
Dutil.cc82 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source); in CreateProgram() local
83 if (!fragment_shader) { in CreateProgram()
91 glAttachShader(program, fragment_shader); in CreateProgram()
/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_fs.c67 draw->fs.fragment_shader = dfs; in draw_bind_fragment_shader()
Ddraw_pipe_unfilled.c260 const struct draw_fragment_shader *fs = draw ? draw->fs.fragment_shader : 0; in draw_unfilled_prepare_outputs()
Ddraw_pipe_wide_point.c233 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in widepoint_first_point()
/third_party/ffmpeg/libavdevice/
Dopengl_enc.c197 GLuint fragment_shader; ///< Fragment shader for current pix_pmt member
231 const char * const * fragment_shader; member
296 opengl->glprocs.glDeleteShader(opengl->fragment_shader); in opengl_deinit_context()
297 opengl->vertex_shader = opengl->fragment_shader = 0; in opengl_deinit_context()
635 return *opengl_format_desc[i].fragment_shader; in opengl_get_fragment_shader_code()
790 opengl->fragment_shader = opengl_load_shader(opengl, FF_GL_FRAGMENT_SHADER, in opengl_compile_shaders()
792 if (!opengl->fragment_shader) { in opengl_compile_shaders()
802 opengl->glprocs.glAttachShader(opengl->program, opengl->fragment_shader); in opengl_compile_shaders()
836 opengl->glprocs.glDeleteShader(opengl->fragment_shader); in opengl_compile_shaders()
838 opengl->fragment_shader = opengl->vertex_shader = opengl->program = 0; in opengl_compile_shaders()
/third_party/weston/libweston/renderer-gl/
Dgl-renderer-internal.h37 GLuint vertex_shader, fragment_shader; member
/third_party/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c103 void *fragment_shader, *fragment_shader_saved; member
622 if (ctx->fragment_shader != handle) { in cso_set_fragment_shader_handle()
623 ctx->fragment_shader = handle; in cso_set_fragment_shader_handle()
632 ctx->fragment_shader_saved = ctx->fragment_shader; in cso_save_fragment_shader()
638 if (ctx->fragment_shader_saved != ctx->fragment_shader) { in cso_restore_fragment_shader()
640 ctx->fragment_shader = ctx->fragment_shader_saved; in cso_restore_fragment_shader()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp4356 , fragment_shader(0)
4404 return fragment_shader;
4438 fragment_shader = shader_group.sampling_fragment_shader;
4440 is_program_defined = ((0 != fragment_shader) && (0 != vertex_shader));
4443 fragment_shader = shader_group.pass_through_fragment_shader;
4446 is_program_defined = ((0 != fragment_shader) && (0 != geometry_shader) && (0 != vertex_shader));
4449 fragment_shader = shader_group.pass_through_fragment_shader;
4453 is_program_defined = ((0 != fragment_shader) && (0 != tesselation_control_shader) &&
4457 fragment_shader = shader_group.pass_through_fragment_shader;
4464 is_program_defined = ((0 != fragment_shader) && (0 != tesselation_control_shader) &&
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/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/
Dgstgloverlaycompositor.c57 const gchar *fragment_shader = variable
553 frag_strs[1] = fragment_shader; in gst_gl_overlay_compositor_init_gl()

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