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Searched refs:fragment_shader_with_version (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp387 const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
389 glShaderSource(g_FragHandle, 2, fragment_shader_with_version, NULL); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/third_party/flutter/skia/third_party/externals/imgui/examples/
Dimgui_impl_opengl3.cpp503 const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
505 glShaderSource(g_FragHandle, 2, fragment_shader_with_version, NULL); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_opengl3.cpp731 const GLchar* fragment_shader_with_version[2] = { bd->GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
733 glShaderSource(frag_handle, 2, fragment_shader_with_version, NULL); in ImGui_ImplOpenGL3_CreateDeviceObjects()