Searched refs:fragment_shader_with_version (Results 1 – 3 of 3) sorted by relevance
/third_party/mesa3d/src/intel/tools/imgui/ |
D | imgui_impl_opengl3.cpp | 387 const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects() local 389 glShaderSource(g_FragHandle, 2, fragment_shader_with_version, NULL); in ImGui_ImplOpenGL3_CreateDeviceObjects()
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/third_party/flutter/skia/third_party/externals/imgui/examples/ |
D | imgui_impl_opengl3.cpp | 503 const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects() local 505 glShaderSource(g_FragHandle, 2, fragment_shader_with_version, NULL); in ImGui_ImplOpenGL3_CreateDeviceObjects()
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/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_opengl3.cpp | 731 const GLchar* fragment_shader_with_version[2] = { bd->GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects() local 733 glShaderSource(frag_handle, 2, fragment_shader_with_version, NULL); in ImGui_ImplOpenGL3_CreateDeviceObjects()
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