Searched refs:framebufferBlitANGLE (Results 1 – 9 of 9) sorted by relevance
59 bool framebufferBlitAny() const { return (framebufferBlitANGLE || framebufferBlitNV); } in framebufferBlitAny()233 bool framebufferBlitANGLE = false; member
95 map["GL_ANGLE_framebuffer_blit"] = enableableExtension(&Extensions::framebufferBlitANGLE); in GetExtensionInfoMap()
2416 if (!context->getExtensions().framebufferBlitANGLE) in ValidateBlitFramebufferANGLE()2550 if (!context->getExtensions().framebufferBlitANGLE) in ValidateBlitFramebufferNV()
71 mExtensions.framebufferBlitANGLE = true; in ContextNULL()
741 extensions->framebufferBlitANGLE = true; in GenerateCaps()
1608 extensions->framebufferBlitANGLE = GetFramebufferBlitSupport(featureLevel); in GenerateCaps()1609 extensions->framebufferBlitNV = extensions->framebufferBlitANGLE; in GenerateCaps()
359 mNativeExtensions.framebufferBlitANGLE = true; in ensureCapsInitialized()
1394 extensions->framebufferBlitANGLE = in GenerateCaps()1397 extensions->framebufferBlitANGLE && caps->maxSamples > 0; in GenerateCaps()
868 mNativeExtensions.framebufferBlitANGLE = true;