/third_party/skia/third_party/externals/tint/test/shader_io/ |
D | fragment_input_builtins_struct.wgsl.expected.msl | 6 bool front_facing; 12 if (inputs.front_facing) { 18 fragment void tint_symbol(float4 position [[position]], bool front_facing [[front_facing]], uint sa… 19 …FragmentInputs const tint_symbol_1 = {.position=position, .front_facing=front_facing, .sample_inde…
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D | fragment_input_builtins.wgsl.expected.msl | 4 void tint_symbol_inner(float4 position, bool front_facing, uint sample_index, uint sample_mask) { 5 if (front_facing) { 11 fragment void tint_symbol(float4 position [[position]], bool front_facing [[front_facing]], uint sa… 12 tint_symbol_inner(position, front_facing, sample_index, sample_mask);
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D | fragment_input_builtins.wgsl.expected.glsl | 8 bool front_facing; 13 void tint_symbol_inner(vec4 position, bool front_facing, uint sample_index, uint sample_mask) { 14 if (front_facing) { 21 …tint_symbol_inner(tint_symbol_1.position, tint_symbol_1.front_facing, tint_symbol_1.sample_index, … 27 inputs.front_facing = gl_FrontFacing;
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D | fragment_input_builtins_struct.wgsl.expected.glsl | 8 bool front_facing; 14 bool front_facing; 20 if (inputs.front_facing) { 27 …FragmentInputs tint_symbol_3 = FragmentInputs(tint_symbol_1.position, tint_symbol_1.front_facing, … 34 inputs.front_facing = gl_FrontFacing;
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D | fragment_input_mixed.wgsl.expected.msl | 19 void tint_symbol_inner(FragmentInputs0 inputs0, bool front_facing, uint loc1, uint sample_index, Fr… 20 if (front_facing) { 30 fragment void tint_symbol(float4 position [[position]], bool front_facing [[front_facing]], uint sa… 33 …tint_symbol_inner(tint_symbol_3, front_facing, tint_symbol_1.loc1, sample_index, tint_symbol_4, ti…
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D | fragment_input_builtins.wgsl.expected.hlsl | 3 bool front_facing : SV_IsFrontFace; 8 void main_inner(float4 position, bool front_facing, uint sample_index, uint sample_mask) { 9 if (front_facing) { 16 …main_inner(tint_symbol.position, tint_symbol.front_facing, tint_symbol.sample_index, tint_symbol.s…
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D | fragment_input_builtins_struct.wgsl.expected.hlsl | 3 bool front_facing; 9 bool front_facing : SV_IsFrontFace; 15 if (inputs.front_facing) { 22 …const FragmentInputs tint_symbol_2 = {tint_symbol.position, tint_symbol.front_facing, tint_symbol.…
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D | fragment_input_mixed.wgsl.expected.glsl | 20 bool front_facing; 25 void tint_symbol_inner(FragmentInputs0 inputs0, bool front_facing, uint loc1, uint sample_index, Fr… 26 if (front_facing) { 39 …tint_symbol_inner(tint_symbol_3, tint_symbol_1.front_facing, tint_symbol_1.loc1, tint_symbol_1.sam… 53 inputs.front_facing = gl_FrontFacing;
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D | fragment_input_mixed.wgsl.expected.hlsl | 15 bool front_facing : SV_IsFrontFace; 20 void main_inner(FragmentInputs0 inputs0, bool front_facing, uint loc1, uint sample_index, FragmentI… 21 if (front_facing) { 34 …main_inner(tint_symbol_2, tint_symbol.front_facing, tint_symbol.loc1, tint_symbol.sample_index, ti…
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D | fragment_input_builtins.wgsl.expected.wgsl | 2 fn main([[builtin(position)]] position : vec4<f32>, [[builtin(front_facing)]] front_facing : bool, … 3 if (front_facing) {
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D | fragment_input_builtins.wgsl | 4 [[builtin(front_facing)]] front_facing : bool, 8 if (front_facing) {
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D | fragment_input_builtins_struct.wgsl | 3 [[builtin(front_facing)]] front_facing : bool; 10 if (inputs.front_facing) {
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D | fragment_input_builtins_struct.wgsl.expected.wgsl | 4 [[builtin(front_facing)]] 5 front_facing : bool; 14 if (inputs.front_facing) {
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D | fragment_input_mixed.wgsl.expected.wgsl | 16 fn main(inputs0 : FragmentInputs0, [[builtin(front_facing)]] front_facing : bool, [[location(1), in… 17 if (front_facing) {
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D | fragment_input_mixed.wgsl | 13 [[builtin(front_facing)]] front_facing : bool, 19 if (front_facing) {
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D | fragment_input_builtins.wgsl.expected.spvasm | 17 OpName %front_facing "front_facing" 47 %front_facing = OpFunctionParameter %bool 52 OpBranchConditional %front_facing %24 %23
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D | fragment_input_mixed.wgsl.expected.spvasm | 27 OpName %front_facing "front_facing" 77 %front_facing = OpFunctionParameter %bool 84 OpBranchConditional %front_facing %35 %34
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/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_bld_depth.c | 138 LLVMValueRef front_facing) in lp_build_stencil_test() argument 148 if (stencil[1].enabled && front_facing != NULL) { in lp_build_stencil_test() 155 res = lp_build_select(bld, front_facing, res, back_res); in lp_build_stencil_test() 248 LLVMValueRef front_facing) in lp_build_stencil_op() argument 260 if (stencil[1].enabled && front_facing != NULL) { in lp_build_stencil_op() 267 res = lp_build_select(bld, front_facing, res, back_res); in lp_build_stencil_op() 271 (stencil[1].enabled && front_facing != NULL && stencil[1].writemask != 0xff)) { in lp_build_stencil_op() 275 … if (stencil[1].enabled && stencil[1].writemask != stencil[0].writemask && front_facing != NULL) { in lp_build_stencil_op() 278 writemask = lp_build_select(bld, front_facing, writemask, back_writemask); in lp_build_stencil_op() 852 LLVMValueRef front_facing = NULL; in lp_build_depth_stencil_test() local [all …]
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_gs_variant.cpp | 136 nir_ssa_def *front_facing; member 237 emit_ctx->front_facing = emit_ctx->edgeflag_cmp; in d3d12_begin_emit_primitives_gs() 239 emit_ctx->front_facing = nir_cull_face(b, pos_var, key->front_ccw); in d3d12_begin_emit_primitives_gs() 240 emit_ctx->front_facing = nir_i2i32(b, emit_ctx->front_facing); in d3d12_begin_emit_primitives_gs() 341 nir_store_var(b, emit_ctx.front_facing_var, emit_ctx.front_facing, 0x1); in d3d12_emit_points() 365 nir_store_var(b, emit_ctx.front_facing_var, emit_ctx.front_facing, 0x1); in d3d12_emit_lines() 379 nir_store_var(b, emit_ctx.front_facing_var, emit_ctx.front_facing, 0x1); in d3d12_emit_lines()
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/third_party/skia/tests/sksl/shared/ |
D | Ossfuzz29085.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
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D | Ossfuzz26167.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
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D | Ossfuzz26759.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
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D | DerivativesUnused.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
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D | Ossfuzz28904.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
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D | Discard.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
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