Searched refs:fs_status (Results 1 – 3 of 3) sorted by relevance
1002 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_merge_textures_and_samplers()1003 r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY; in r300_merge_textures_and_samplers()1036 if (r300->fs.state && r300->fs_status != FRAGMENT_SHADER_VALID) { in r300_validate_fragment_shader()1041 r300->fs_status == FRAGMENT_SHADER_DIRTY) { in r300_validate_fragment_shader()1056 r300->fs_status = FRAGMENT_SHADER_VALID; in r300_validate_fragment_shader()
542 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_bind_blend_state()543 r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY; in r300_bind_blend_state()1081 r300->fs_status = FRAGMENT_SHADER_DIRTY; in r300_bind_fs_state()1376 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_bind_rs_state()1377 r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY; in r300_bind_rs_state()
584 enum r300_fs_validity_status fs_status; member