Searched refs:fs_traits (Results 1 – 6 of 6) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/xa/ |
D | xa_tgsi.c | 68 print_fs_traits(int fs_traits) in print_fs_traits() argument 92 if (fs_traits & k) in print_fs_traits() 340 create_fs(struct pipe_context *pipe, unsigned fs_traits) in create_fs() argument 346 unsigned has_mask = (fs_traits & FS_MASK) != 0; in create_fs() 347 unsigned is_yuv = (fs_traits & FS_YUV) != 0; in create_fs() 348 unsigned src_repeat_none = (fs_traits & FS_SRC_REPEAT_NONE) != 0; in create_fs() 349 unsigned mask_repeat_none = (fs_traits & FS_MASK_REPEAT_NONE) != 0; in create_fs() 350 unsigned src_swizzle = (fs_traits & FS_SRC_SWIZZLE_RGB) != 0; in create_fs() 351 unsigned mask_swizzle = (fs_traits & FS_MASK_SWIZZLE_RGB) != 0; in create_fs() 352 unsigned src_set_alpha = (fs_traits & FS_SRC_SET_ALPHA) != 0; in create_fs() [all …]
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D | xa_composite.c | 381 unsigned vs_traits = 0, fs_traits = 0; in bind_shaders() local 396 fs_traits |= FS_SRC_REPEAT_NONE; in bind_shaders() 398 fs_traits |= FS_COMPOSITE; in bind_shaders() 404 fs_traits |= FS_SRC_SRC; in bind_shaders() 407 fs_traits |= picture_format_fixups(src_pic, 0); in bind_shaders() 412 fs_traits |= FS_MASK; in bind_shaders() 414 fs_traits |= FS_CA; in bind_shaders() 421 fs_traits &= ~FS_MASK; in bind_shaders() 424 fs_traits |= FS_MASK_SRC; in bind_shaders() 429 fs_traits |= FS_MASK_REPEAT_NONE; in bind_shaders() [all …]
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D | xa_yuv.c | 58 unsigned vs_traits = 0, fs_traits = 0; in xa_yuv_bind_shaders() local 62 fs_traits |= FS_YUV; in xa_yuv_bind_shaders() 64 shader = xa_shaders_get(r->shaders, vs_traits, fs_traits); in xa_yuv_bind_shaders()
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D | xa_renderer.c | 402 uint32_t fs_traits = FS_COMPOSITE; in renderer_copy_prepare() local 456 fs_traits |= FS_SRC_LUMINANCE; in renderer_copy_prepare() 459 fs_traits |= FS_DST_LUMINANCE; in renderer_copy_prepare() 462 fs_traits |= FS_SRC_SET_ALPHA; in renderer_copy_prepare() 464 shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits); in renderer_copy_prepare()
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D | xa_context.c | 300 unsigned vs_traits, fs_traits; in xa_solid_prepare() local 325 fs_traits = FS_SRC_SRC | VS_COMPOSITE; in xa_solid_prepare() 333 shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits); in xa_solid_prepare()
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D | xa_priv.h | 225 unsigned vs_traits, unsigned fs_traits);
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