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Searched refs:fs_traits (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/xa/
Dxa_tgsi.c68 print_fs_traits(int fs_traits) in print_fs_traits() argument
92 if (fs_traits & k) in print_fs_traits()
340 create_fs(struct pipe_context *pipe, unsigned fs_traits) in create_fs() argument
346 unsigned has_mask = (fs_traits & FS_MASK) != 0; in create_fs()
347 unsigned is_yuv = (fs_traits & FS_YUV) != 0; in create_fs()
348 unsigned src_repeat_none = (fs_traits & FS_SRC_REPEAT_NONE) != 0; in create_fs()
349 unsigned mask_repeat_none = (fs_traits & FS_MASK_REPEAT_NONE) != 0; in create_fs()
350 unsigned src_swizzle = (fs_traits & FS_SRC_SWIZZLE_RGB) != 0; in create_fs()
351 unsigned mask_swizzle = (fs_traits & FS_MASK_SWIZZLE_RGB) != 0; in create_fs()
352 unsigned src_set_alpha = (fs_traits & FS_SRC_SET_ALPHA) != 0; in create_fs()
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Dxa_composite.c381 unsigned vs_traits = 0, fs_traits = 0; in bind_shaders() local
396 fs_traits |= FS_SRC_REPEAT_NONE; in bind_shaders()
398 fs_traits |= FS_COMPOSITE; in bind_shaders()
404 fs_traits |= FS_SRC_SRC; in bind_shaders()
407 fs_traits |= picture_format_fixups(src_pic, 0); in bind_shaders()
412 fs_traits |= FS_MASK; in bind_shaders()
414 fs_traits |= FS_CA; in bind_shaders()
421 fs_traits &= ~FS_MASK; in bind_shaders()
424 fs_traits |= FS_MASK_SRC; in bind_shaders()
429 fs_traits |= FS_MASK_REPEAT_NONE; in bind_shaders()
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Dxa_yuv.c58 unsigned vs_traits = 0, fs_traits = 0; in xa_yuv_bind_shaders() local
62 fs_traits |= FS_YUV; in xa_yuv_bind_shaders()
64 shader = xa_shaders_get(r->shaders, vs_traits, fs_traits); in xa_yuv_bind_shaders()
Dxa_renderer.c402 uint32_t fs_traits = FS_COMPOSITE; in renderer_copy_prepare() local
456 fs_traits |= FS_SRC_LUMINANCE; in renderer_copy_prepare()
459 fs_traits |= FS_DST_LUMINANCE; in renderer_copy_prepare()
462 fs_traits |= FS_SRC_SET_ALPHA; in renderer_copy_prepare()
464 shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits); in renderer_copy_prepare()
Dxa_context.c300 unsigned vs_traits, fs_traits; in xa_solid_prepare() local
325 fs_traits = FS_SRC_SRC | VS_COMPOSITE; in xa_solid_prepare()
333 shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits); in xa_solid_prepare()
Dxa_priv.h225 unsigned vs_traits, unsigned fs_traits);