Searched refs:funcA (Results 1 – 10 of 10) sorted by relevance
286 int funcA; in i830_set_blend_state() local323 funcA = SRC_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].SrcA)) in i830_set_blend_state()332 funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); in i830_set_blend_state()336 funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); in i830_set_blend_state()350 iab = eqnA | funcA in i830_set_blend_state()359 if ((eqnA | funcA) != (eqnRGB | funcRGB)) in i830_set_blend_state()
134 vec4 funcA(restrict image2D a) { }169 funcA(img1); // OK, adding "restrict" is allowed, ERROR, changing formats
31 ERROR: 0:134: '' : function does not return a value: funcA43 0:134 Function Definition: funcA(I21; ( global 4-component vector of float)217 0:169 Function Call: funcA(I21; ( global 4-component vector of float)326 0:134 Function Definition: funcA(I21; ( global 4-component vector of float)500 0:169 Function Call: funcA(I21; ( global 4-component vector of float)
30 ERROR: 0:134: '' : function does not return a value: funcA42 0:134 Function Definition: funcA(I21; ( global 4-component vector of float)216 0:169 Function Call: funcA(I21; ( global 4-component vector of float)325 0:134 Function Definition: funcA(I21; ( global 4-component vector of float)499 0:169 Function Call: funcA(I21; ( global 4-component vector of float)
4214 float funcA (float x);4217 float funcA (float x)4227 return sqrt(funcA(x));4247 float funcA (float x);4250 float funcA (float x)4263 return sqrt(funcA(x));4283 float funcA (float x);4286 float funcA (float x)4299 return sqrt(funcA(x));
214 int funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) | in r200_set_blend_state() local269 funcA = (blend_factor( ctx->Color.Blend[0].SrcA, GL_TRUE ) << R200_SRC_BLEND_SHIFT) | in r200_set_blend_state()287 funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) | in r200_set_blend_state()293 funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) | in r200_set_blend_state()303 rmesa->hw.ctx.cmd[CTX_RB3D_ABLENDCNTL] = eqnA | funcA; in r200_set_blend_state()
1474 vec4 funcA(layout(rgba32f) image2D restrict a) { ... }1479 funcA(img1); // OK, adding "restrict" is allowed
1164 vec4 funcA(layout(size4x32) image2D restrict a) { ... }1169 funcA(img1); // OK, adding "restrict" is allowed
1484 vec4 funcA(layout(rgba32f) image2D restrict a) { ... }1489 funcA(img1); // OK, adding "restrict" is allowed