Searched refs:g_FontTexture (Results 1 – 6 of 6) sorted by relevance
/third_party/flutter/skia/third_party/externals/imgui/examples/ |
D | imgui_impl_marmalade.cpp | 30 static CIwTexture* g_FontTexture = NULL; variable 181 g_FontTexture = new CIwTexture(); in ImGui_Marmalade_CreateDeviceObjects() 182 g_FontTexture->SetModifiable(true); in ImGui_Marmalade_CreateDeviceObjects() 183 CIwImage& image = g_FontTexture->GetImage(); in ImGui_Marmalade_CreateDeviceObjects() 189 g_FontTexture->SetMipMapping(false); in ImGui_Marmalade_CreateDeviceObjects() 190 g_FontTexture->SetFiltering(false); in ImGui_Marmalade_CreateDeviceObjects() 191 g_FontTexture->Upload(); in ImGui_Marmalade_CreateDeviceObjects() 194 io.Fonts->TexID = (ImTextureID)g_FontTexture; in ImGui_Marmalade_CreateDeviceObjects() 207 if (g_FontTexture) in ImGui_Marmalade_InvalidateDeviceObjects() 209 delete g_FontTexture; in ImGui_Marmalade_InvalidateDeviceObjects() [all …]
|
D | imgui_impl_dx9.cpp | 32 static LPDIRECT3DTEXTURE9 g_FontTexture = NULL; variable 225 g_FontTexture = NULL; in ImGui_ImplDX9_CreateFontsTexture() 226 …re(width, height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &g_FontTexture, NULL) < 0) in ImGui_ImplDX9_CreateFontsTexture() 229 if (g_FontTexture->LockRect(0, &tex_locked_rect, NULL, 0) != D3D_OK) in ImGui_ImplDX9_CreateFontsTexture() 233 g_FontTexture->UnlockRect(0); in ImGui_ImplDX9_CreateFontsTexture() 236 io.Fonts->TexID = (ImTextureID)g_FontTexture; in ImGui_ImplDX9_CreateFontsTexture() 267 IM_ASSERT(g_FontTexture == io.Fonts->TexID); in ImGui_ImplDX9_InvalidateDeviceObjects() 268 if (g_FontTexture) in ImGui_ImplDX9_InvalidateDeviceObjects() 269 g_FontTexture->Release(); in ImGui_ImplDX9_InvalidateDeviceObjects() 270 g_FontTexture = NULL; in ImGui_ImplDX9_InvalidateDeviceObjects() [all …]
|
D | imgui_impl_opengl2.cpp | 52 static GLuint g_FontTexture = 0; variable 69 if (!g_FontTexture) in ImGui_ImplOpenGL2_NewFrame() 180 glGenTextures(1, &g_FontTexture); in ImGui_ImplOpenGL2_CreateFontsTexture() 181 glBindTexture(GL_TEXTURE_2D, g_FontTexture); in ImGui_ImplOpenGL2_CreateFontsTexture() 188 io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontTexture; in ImGui_ImplOpenGL2_CreateFontsTexture() 198 if (g_FontTexture) in ImGui_ImplOpenGL2_DestroyFontsTexture() 201 glDeleteTextures(1, &g_FontTexture); in ImGui_ImplOpenGL2_DestroyFontsTexture() 203 g_FontTexture = 0; in ImGui_ImplOpenGL2_DestroyFontsTexture()
|
D | imgui_impl_opengl3.cpp | 95 static GLuint g_FontTexture = 0; variable 129 if (!g_FontTexture) in ImGui_ImplOpenGL3_NewFrame() 297 glGenTextures(1, &g_FontTexture); in ImGui_ImplOpenGL3_CreateFontsTexture() 298 glBindTexture(GL_TEXTURE_2D, g_FontTexture); in ImGui_ImplOpenGL3_CreateFontsTexture() 305 io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontTexture; in ImGui_ImplOpenGL3_CreateFontsTexture() 315 if (g_FontTexture) in ImGui_ImplOpenGL3_DestroyFontsTexture() 318 glDeleteTextures(1, &g_FontTexture); in ImGui_ImplOpenGL3_DestroyFontsTexture() 320 g_FontTexture = 0; in ImGui_ImplOpenGL3_DestroyFontsTexture()
|
/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_marmalade.cpp | 36 static CIwTexture* g_FontTexture = NULL; variable 186 g_FontTexture = new CIwTexture(); in ImGui_Marmalade_CreateDeviceObjects() 187 g_FontTexture->SetModifiable(true); in ImGui_Marmalade_CreateDeviceObjects() 188 CIwImage& image = g_FontTexture->GetImage(); in ImGui_Marmalade_CreateDeviceObjects() 194 g_FontTexture->SetMipMapping(false); in ImGui_Marmalade_CreateDeviceObjects() 195 g_FontTexture->SetFiltering(false); in ImGui_Marmalade_CreateDeviceObjects() 196 g_FontTexture->Upload(); in ImGui_Marmalade_CreateDeviceObjects() 199 io.Fonts->SetTexID((ImTextureID)g_FontTexture); in ImGui_Marmalade_CreateDeviceObjects() 212 if (g_FontTexture) in ImGui_Marmalade_InvalidateDeviceObjects() 215 delete g_FontTexture; in ImGui_Marmalade_InvalidateDeviceObjects() [all …]
|
/third_party/mesa3d/src/intel/tools/imgui/ |
D | imgui_impl_opengl3.cpp | 68 static GLuint g_FontTexture = 0; variable 93 if (!g_FontTexture) in ImGui_ImplOpenGL3_NewFrame() 241 glGenTextures(1, &g_FontTexture); in ImGui_ImplOpenGL3_CreateFontsTexture() 242 glBindTexture(GL_TEXTURE_2D, g_FontTexture); in ImGui_ImplOpenGL3_CreateFontsTexture() 249 io.Fonts->TexID = (void *)(intptr_t)g_FontTexture; in ImGui_ImplOpenGL3_CreateFontsTexture() 259 if (g_FontTexture) in ImGui_ImplOpenGL3_DestroyFontsTexture() 262 glDeleteTextures(1, &g_FontTexture); in ImGui_ImplOpenGL3_DestroyFontsTexture() 264 g_FontTexture = 0; in ImGui_ImplOpenGL3_DestroyFontsTexture()
|