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Searched refs:genRandomVector (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderInvarianceTests.cpp51 static tcu::Vec4 genRandomVector (de::Random& rnd) in genRandomVector() function
214 const tcu::Vec4 vertex1 = genRandomVector(rnd); in init()
215 const tcu::Vec4 vertex2 = genRandomVector(rnd); in init()
216 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles in init()
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); in init()
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); in init()
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); in init()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderInvarianceTests.cpp51 static tcu::Vec4 genRandomVector (de::Random& rnd) in genRandomVector() function
214 const tcu::Vec4 vertex1 = genRandomVector(rnd); in init()
215 const tcu::Vec4 vertex2 = genRandomVector(rnd); in init()
216 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles in init()
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); in init()
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); in init()
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderInvarianceTests.cpp148 static tcu::Vec4 genRandomVector(de::Random& rnd) in genRandomVector() function
180 const tcu::Vec4 vertex1 = genRandomVector(rnd); in iterate()
181 const tcu::Vec4 vertex2 = genRandomVector(rnd); in iterate()
182 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles in iterate()
192 vertices[(numTriangles + triNdx) * 3 + 0] = genRandomVector(rnd); in iterate()
193 vertices[(numTriangles + triNdx) * 3 + 1] = genRandomVector(rnd); in iterate()
194 vertices[(numTriangles + triNdx) * 3 + 2] = genRandomVector(rnd); in iterate()