Home
last modified time | relevance | path

Searched refs:getCoords (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderRenderCase.cpp190 const Vec4* getCoords(void) const in getCoords() function in deqp::QuadGrid
207 Vec4 getCoords(float sx, float sy) const;
267 m_coords[vtxNdx] = getCoords(sx, sy); in QuadGrid()
300 inline Vec4 QuadGrid::getCoords(float sx, float sy) const in getCoords() function in deqp::QuadGrid
370 coords = quadGrid.getCoords(sx, sy); in reset()
621 …vertexArrays.push_back(va::Float("a_coords", 4, numElements, 0, (const float*)quadGrid.getCoords()… in getDefaultVertexArrays()
/third_party/vk-gl-cts/modules/glshared/
DglsShaderRenderCase.cpp149 const Vec4* getCoords (void) const { return &m_coords[0]; } in getCoords() function in deqp::gls::QuadGrid
154 Vec4 getCoords (float sx, float sy) const;
210 m_coords[vtxNdx] = getCoords(sx, sy); in QuadGrid()
243 inline Vec4 QuadGrid::getCoords (float sx, float sy) const in getCoords() function in deqp::gls::QuadGrid
304 coords = quadGrid.getCoords(sx, sy); in reset()
545 …vertexArrays.push_back(va::Float("a_coords", 4, numElements, 0, (const float*)quadGrid.getCoords(… in getDefaultVertexArrays()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp176 const tcu::Vec4* getCoords (void) const { return &m_coords[0]; } in getCoords() function in vkt::sr::QuadGrid
182 tcu::Vec4 getCoords (float sx, float sy) const;
242 m_coords[vtxNdx] = getCoords(sx, sy); in QuadGrid()
278 inline tcu::Vec4 QuadGrid::getCoords (float sx, float sy) const in getCoords() function in vkt::sr::QuadGrid
441 coords = m_quadGrid.getCoords(sx, sy); in reset()
1734 …VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.getCoords()); in setupDefaultInputs()