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Searched refs:getFragmentShaderCodeBoilerPlate (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageOperations.hpp141 const char* getFragmentShaderCodeBoilerPlate(void);
DesextcTextureCubeMapArrayImageOperations.cpp821 const char* fsCode = vs ? getFragmentShaderCodeBoilerPlate() in configureProgram()
841 const char* fsCode = getFragmentShaderCodeBoilerPlate(); in configureProgram()
868 const char* fsCode = getFragmentShaderCodeBoilerPlate(); in configureProgram()
1023 const char* TextureCubeMapArrayImageOpCompute::getFragmentShaderCodeBoilerPlate(void) in getFragmentShaderCodeBoilerPlate() function in glcts::TextureCubeMapArrayImageOpCompute