Searched refs:getNumComponents (Results 1 – 6 of 6) sorted by relevance
/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fProgramInterfaceDefinitionUtil.cpp | 1055 static int getNumComponents (const ProgramInterfaceDefinition::Shader* shader, glu::Storage storage) in getNumComponents() function 1744 retVal.numInputComponents = getNumComponents(shader, glu::STORAGE_IN); in getShaderResourceUsage() 1748 retVal.numOutputComponents = getNumComponents(shader, glu::STORAGE_OUT); in getShaderResourceUsage() 1750 retVal.numPatchInputComponents = getNumComponents(shader, glu::STORAGE_PATCH_IN); in getShaderResourceUsage() 1751 retVal.numPatchOutputComponents = getNumComponents(shader, glu::STORAGE_PATCH_OUT); in getShaderResourceUsage() 1754 retVal.numCombinedUniformComponents = getNumComponents(shader, glu::STORAGE_UNIFORM); in getShaderResourceUsage() 1868 …case glu::SHADERTYPE_VERTEX: retVal.numCombinedVertexUniformComponents += getNumComponents(sh… in getCombinedProgramResourceUsage() 1869 …RTYPE_FRAGMENT: retVal.numCombinedFragmentUniformComponents += getNumComponents(shader, glu::… in getCombinedProgramResourceUsage() 1870 …RTYPE_GEOMETRY: retVal.numCombinedGeometryUniformComponents += getNumComponents(shader, glu::… in getCombinedProgramResourceUsage() 1871 …LLATION_CONTROL: retVal.numCombinedTessControlUniformComponents += getNumComponents(shader, glu::… in getCombinedProgramResourceUsage() [all …]
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsRandomShaderCase.hpp | 53 …int getNumComponents (void) const { return m_input->getVariable()->getType().getNumElements(… in getNumComponents() function in deqp::gls::VertexArray
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D | glsRandomShaderCase.cpp | 498 …glVertexAttribPointer(location, attribIter->getNumComponents(), GL_FLOAT, GL_FALSE, 0, &attribIter… in iterate()
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/third_party/glslang/SPIRV/ |
D | SpvBuilder.cpp | 1873 if (channels.size() == 1 && getNumComponents(source) == 1) in createLvalueSwizzle() 1881 assert(getNumComponents(source) == (int)channels.size()); in createLvalueSwizzle() 1887 int numTargetComponents = getNumComponents(target); in createLvalueSwizzle() 1906 int direction = getNumComponents(right) - getNumComponents(left); in promoteScalar() 1909 … left = smearScalar(precision, left, makeVectorType(getTypeId(left), getNumComponents(right))); in promoteScalar() 1911 … right = smearScalar(precision, right, makeVectorType(getTypeId(right), getNumComponents(left))); in promoteScalar() 1919 assert(getNumComponents(scalar) == 1); in smearScalar() 2375 unsigned int sourceSize = getNumComponents(sourceArg); in createConstructor() 2524 for (int comp = 0; comp < getNumComponents(sources[arg]); ++comp) { in createMatrixConstructor() 2525 if (getNumComponents(sources[arg]) > 1) { in createMatrixConstructor()
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D | SpvBuilder.h | 196 int getNumComponents(Id resultId) const { return getNumTypeComponents(getTypeId(resultId)); } in getNumComponents() function
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D | GlslangToSpv.cpp | 3212 … builder.getNumComponents(trueValue))); in visitSelection() 5129 dRefComp = builder.getNumComponents(params.coords) - 1; in createImageTextureFunctionCall() 5270 int projSourceComp = builder.getNumComponents(params.coords) - 1; in createImageTextureFunctionCall() 7095 int numComponents = builder.getNumComponents(operands[0]); in CreateInvocationsVectorOperation() 7665 if (builder.getNumComponents(operands[0]) == 1) in createMiscOperation() 7669 builder.getNumComponents(operands[0])); in createMiscOperation() 7892 const int componentCount = builder.getNumComponents(operands[0]); in createMiscOperation()
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