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Searched refs:getResourceState (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DResourceState.h23 D3D12_RESOURCE_STATES getResourceState() const { in getResourceState() function
DGrD3DTypesMinimal.cpp50 static_cast<D3D12_RESOURCE_STATES>(fResourceState->getResourceState())); in snapTextureResourceInfo()
DGrD3DTextureResource.h51 return fState->getResourceState(); in currentState()
DGrD3DOpsRenderPass.cpp316 SkASSERT(d3dRT->grD3DResourceState()->getResourceState() == D3D12_RESOURCE_STATE_RENDER_TARGET); in onClear()