Searched refs:getShaders (Results 1 – 7 of 7) sorted by relevance
130 for (int shaderNdx = 0; shaderNdx < (int)program->getShaders().size(); ++shaderNdx) in programContainsIOBlocks()132 if (shaderContainsIOBlocks(program->getShaders()[shaderNdx])) in programContainsIOBlocks()829 for (int shaderNdx = 0; shaderNdx < (int)program->getShaders().size(); ++shaderNdx) in traverseProgramVariablePath()831 const ProgramInterfaceDefinition::Shader* shader = program->getShaders()[shaderNdx]; in traverseProgramVariablePath()1317 for (int shaderNdx = 0; shaderNdx < (int)program->getShaders().size(); ++shaderNdx) in getProgramInterfaceResourceList()1319 const ProgramInterfaceDefinition::Shader* shader = program->getShaders()[shaderNdx]; in getProgramInterfaceResourceList()1346 for (int shaderNdx = 0; shaderNdx < (int)program->getShaders().size(); ++shaderNdx) in getProgramInterfaceResourceList()1348 const ProgramInterfaceDefinition::Shader* shader = program->getShaders()[shaderNdx]; in getProgramInterfaceResourceList()1386 for (int shaderNdx = 0; shaderNdx < (int)program->getShaders().size(); ++shaderNdx) in getProgramInterfaceResourceList()1388 const ProgramInterfaceDefinition::Shader* shader = program->getShaders()[shaderNdx]; in getProgramInterfaceResourceList()[all …]
98 const std::vector<Shader*>& getShaders (void) const;
1976 …for (int interfaceNdx = 0; interfaceNdx < (int)m_program->getShaders()[0]->getDefaultBlock().inter… in iterate()1978 …if (m_program->getShaders()[0]->getDefaultBlock().interfaceBlocks[interfaceNdx].interfaceName == b… in iterate()1980 block = &m_program->getShaders()[0]->getDefaultBlock().interfaceBlocks[interfaceNdx]; in iterate()2136 …for (int interfaceNdx = 0; interfaceNdx < (int)m_program->getShaders()[0]->getDefaultBlock().inter… in getBlockMinDataSize()2138 …if (m_program->getShaders()[0]->getDefaultBlock().interfaceBlocks[interfaceNdx].interfaceName == b… in getBlockMinDataSize()2139 m_program->getShaders()[0]->getDefaultBlock().interfaceBlocks[interfaceNdx].storage == m_storage) in getBlockMinDataSize()2140 …return getBlockMinDataSize(m_program->getShaders()[0]->getDefaultBlock().interfaceBlocks[interface… in getBlockMinDataSize()2216 for (int ndx = 0; ndx < (int)m_program->getShaders()[0]->getDefaultBlock().variables.size(); ++ndx) in getNumAtomicCounterBuffers()2218 if (m_program->getShaders()[0]->getDefaultBlock().variables[ndx].varType.isBasicType() && in getNumAtomicCounterBuffers()2219 …glu::isDataTypeAtomicCounter(m_program->getShaders()[0]->getDefaultBlock().variables[ndx].varType.… in getNumAtomicCounterBuffers()[all …]
329 for (int shaderNdx = 0; shaderNdx < (int)program->getShaders().size(); ++shaderNdx) in validate()331 const ProgramInterfaceDefinition::Shader* const shader = program->getShaders()[shaderNdx]; in validate()1291 for (int shaderNdx = 0; shaderNdx < (int)program->getShaders().size(); ++shaderNdx) in validate()1293 const ProgramInterfaceDefinition::Shader* const shader = program->getShaders()[shaderNdx]; in validate()1808 for (int shaderNdx = 0; shaderNdx < (int)program->getShaders().size(); ++shaderNdx) in isInterfaceBlockInterfaceName()1810 const ProgramInterfaceDefinition::Shader* const shader = program->getShaders()[shaderNdx]; in isInterfaceBlockInterfaceName()1873 for (int shaderNdx = 0; shaderNdx < (int)program->getShaders().size(); ++shaderNdx) in getInterfaceBlockInteraceNameByMember()1875 const ProgramInterfaceDefinition::Shader* const shader = program->getShaders()[shaderNdx]; in getInterfaceBlockInteraceNameByMember()2743 for (int shaderNdx = 0; shaderNdx < (int)program->getShaders().size(); ++shaderNdx) in checkProgramResourceUsage()2744 limitExceeded |= !checkShaderResourceUsage(program, program->getShaders()[shaderNdx], gl, log); in checkProgramResourceUsage()
490 const std::vector<Shader*>& Program::getShaders (void) const in getShaders() function in deqp::gles31::Functional::ProgramInterfaceDefinition::Program
74 …void getShaders(const glw::GLchar*& out_vertex_shader_code, const glw::GLchar*& out_tesselation_co…342 void UniformPreservationTest::getShaders(const glw::GLchar*& out_vertex_shader_code, in getShaders() function in glcts::UniformPreservationTest595 getShaders(vertex_shader_code, tesselation_control_shader_code, tesselation_evaluation_shader_code, in prepareProgram()
824 std::list<TShader*>& getShaders(EShLanguage stage) { return stages[stage]; } in getShaders() function