/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | Shader.h | 76 const std::vector<sh::InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; } in getUniformBlocks() function 170 const std::vector<sh::InterfaceBlock> &getUniformBlocks();
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D | Shader.cpp | 571 const std::vector<sh::InterfaceBlock> &Shader::getUniformBlocks() in getUniformBlocks() function in gl::Shader 574 return mState.getUniformBlocks(); in getUniformBlocks()
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D | Program.cpp | 359 blockLinker->addShaderBlocks(shaderType, &shader->getUniformBlocks()); in InitUniformBlockLinker() 3403 const auto &uniformBlocks = shader->getUniformBlocks(); in linkInterfaceBlocks() 3789 const std::vector<sh::InterfaceBlock> &uniformBlocks = shader->getUniformBlocks(); in linkValidateGlobalNames() 4623 stream.writeInt(mState.getUniformBlocks().size()); in serialize() 4624 for (const InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in serialize()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Shader.h | 78 const std::vector<sh::InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; } in getUniformBlocks() function 213 const std::vector<sh::InterfaceBlock> &getUniformBlocks();
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D | ProgramExecutable.cpp | 351 ASSERT(getUniformBlocks().empty()); in load() 570 stream->writeInt(getUniformBlocks().size()); in save() 571 for (const InterfaceBlock &uniformBlock : getUniformBlocks()) in save() 897 mLinkedUniformBlocks[shaderType] = shader->getUniformBlocks(); in saveLinkedStateInfo()
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D | Shader.cpp | 669 const std::vector<sh::InterfaceBlock> &Shader::getUniformBlocks() in getUniformBlocks() function in gl::Shader 672 return mState.getUniformBlocks(); in getUniformBlocks()
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D | Program.h | 269 const std::vector<InterfaceBlock> &getUniformBlocks() const in getUniformBlocks() function 271 return mExecutable->getUniformBlocks(); in getUniformBlocks()
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D | ProgramExecutable.h | 209 const std::vector<InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; } in getUniformBlocks() function
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D | Program.cpp | 375 blockLinker->addShaderBlocks(shaderType, &shader->getUniformBlocks()); in InitUniformBlockLinker() 3069 GetInterfaceBlockName(blockIndex, mState.mExecutable->getUniformBlocks(), bufSize, length, in getActiveUniformBlockName() 3106 return getActiveInterfaceBlockMaxNameLength(mState.mExecutable->getUniformBlocks()); in getActiveUniformBlockMaxNameLength() 3118 return GetInterfaceBlockIndex(mState.mExecutable->getUniformBlocks(), name); in getUniformBlockIndex() 3131 return mState.mExecutable->getUniformBlocks()[index]; in getUniformBlockByIndex() 3909 const auto &uniformBlocks = shader->getUniformBlocks(); in linkInterfaceBlocks()
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D | ProgramLinkedResources.cpp | 1418 uniformBlocks[shaderType] = shader->getUniformBlocks(); in LinkingVariables() 1463 uniformBlockInfo.getShaderBlockInfo(shader->getUniformBlocks()); in linkResources()
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/third_party/flutter/skia/third_party/externals/angle2/src/compiler/translator/ |
D | Compiler.h | 114 const std::vector<sh::InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; } in getUniformBlocks() function
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D | ShaderLang.cpp | 465 return &compiler->getUniformBlocks(); in GetUniformBlocks()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | Compiler.h | 131 const std::vector<sh::InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; } in getUniformBlocks() function
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D | ShaderLang.cpp | 561 return &compiler->getUniformBlocks(); in GetUniformBlocks()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ProgramGL.cpp | 110 const auto &blocks = mState.getUniformBlocks(); in reapplyUBOBindingsIfNeeded() 811 mUniformBlockRealLocationMap.reserve(mState.getUniformBlocks().size()); in setUniformBlockBinding() 812 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in setUniformBlockBinding()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ProgramGL.cpp | 110 const auto &blocks = mState.getUniformBlocks(); in reapplyUBOBindingsIfNeeded() 803 mUniformBlockRealLocationMap.reserve(mState.getUniformBlocks().size()); in setUniformBlockBinding() 804 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in setUniformBlockBinding()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ShaderD3D.cpp | 302 for (const sh::InterfaceBlock &interfaceBlock : mData.getUniformBlocks()) in compile()
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D | ProgramD3D.cpp | 2101 if (mState.getUniformBlocks().empty()) in initializeUniformBlocks() 2115 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in initializeUniformBlocks() 2193 if (mState.getUniformBlocks().empty()) in updateUniformBufferCache()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ShaderD3D.cpp | 329 for (const sh::InterfaceBlock &interfaceBlock : mState.getUniformBlocks()) in compile()
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D | ProgramD3D.cpp | 2201 if (mState.getUniformBlocks().empty()) in initializeUniformBlocks() 2215 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in initializeUniformBlocks() 2303 if (mState.getUniformBlocks().empty()) in updateUniformBufferCache()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 555 AddInterfaceBlockDescriptorSetDesc(mState.getUniformBlocks(), getUniformBlockBindingsOffset(), in linkImpl() 613 uint32_t uniformBlockCount = static_cast<uint32_t>(mState.getUniformBlocks().size()); in linkImpl() 1374 updateBuffersDescriptorSet(contextVk, recorder, mState.getUniformBlocks(), in updateShaderResourcesDescriptorSet()
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D | ProgramVk.h | 123 bool hasUniformBuffers() const { return !mState.getUniformBlocks().empty(); } in hasUniformBuffers()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ProgramExecutableVk.cpp | 1028 const std::vector<gl::InterfaceBlock> &blocks = programState->getUniformBlocks(); in createPipelineLayout() 1063 addInterfaceBlockDescriptorSetDesc(programState->getUniformBlocks(), shaderType, in createPipelineLayout() 1579 programState->getUniformBlocks(), in updateShaderResourcesDescriptorSet()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | mtl_glslang_mtl_utils.mm | 371 const std::vector<gl::InterfaceBlock> &blocks = programState.getUniformBlocks();
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D | mtl_glslang_utils.mm | 446 const std::vector<gl::InterfaceBlock> &blocks = programState.getUniformBlocks();
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