/third_party/vk-gl-cts/framework/randomshaders/ |
D | rsgProgramGenerator.cpp | 70 const vector<ShaderInput*>& vertexUniforms = vertexShader.getUniforms(); in generate() 71 const vector<ShaderInput*>& fragmentUniforms = fragmentShader.getUniforms(); in generate()
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D | rsgShader.hpp | 110 std::vector<ShaderInput*>& getUniforms (void) { return m_uniforms; } in getUniforms() function in rsg::Shader 114 const std::vector<ShaderInput*>& getUniforms (void) const { return m_uniforms; } in getUniforms() function in rsg::Shader
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D | rsgShaderGenerator.cpp | 283 vector<ShaderInput*>& uniforms = shader.getUniforms(); in generate() 338 fillUndefinedShaderInputs(shader.getUniforms()); in generate()
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/third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
D | ShaderCompileTreeTest.cpp | 156 const std::vector<sh::ShaderVariable> &ShaderCompileTreeTest::getUniforms() const in getUniforms() function in sh::ShaderCompileTreeTest 159 return mTranslator->getUniforms(); in getUniforms()
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D | ShaderCompileTreeTest.h | 41 const std::vector<sh::ShaderVariable> &getUniforms() const;
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/test_utils/ |
D | ShaderCompileTreeTest.cpp | 156 const std::vector<sh::Uniform> &ShaderCompileTreeTest::getUniforms() const in getUniforms() function in sh::ShaderCompileTreeTest 159 return mTranslator->getUniforms(); in getUniforms()
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D | ShaderCompileTreeTest.h | 41 const std::vector<sh::Uniform> &getUniforms() const;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 336 const std::vector<sh::ShaderVariable> &uniforms = shader->getUniforms(); in generateUniformLayoutMapping() 346 const auto &uniforms = mState.getUniforms(); in initDefaultUniformLayoutMapping() 424 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformImpl() 489 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in getUniformImpl() 538 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniform1iv() 591 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformMatrixfv()
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
D | ShaderImage_test.cpp | 149 CheckExportedImageUniform(getUniforms(), 0, GL_IMAGE_2D, "myImage"); in TEST_F() 169 CheckExportedImageUniform(getUniforms(), 0, GL_UNSIGNED_INT_IMAGE_3D, "myImage"); in TEST_F()
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D | AtomicCounter_test.cpp | 52 std::vector<sh::Uniform> counters = getUniforms(); in TEST_F()
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D | CollectVariables_test.cpp | 62 const std::vector<Uniform> &uniforms = mTranslator->getUniforms(); in validateDepthRangeShader() 133 const auto &uniforms = mTranslator->getUniforms(); in checkUniformStaticallyUsedButNotActive() 858 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() 902 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() 945 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() 980 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() 1967 const auto &uniforms = mTranslator->getUniforms(); in TEST_F()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | Shader.h | 75 const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; } in getUniforms() function 169 const std::vector<sh::Uniform> &getUniforms();
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D | ProgramLinkedResources.cpp | 95 for (const sh::Uniform &uniform : shaderToLink->getUniforms()) in ValidateGraphicsUniformsPerShader() 712 for (const sh::Uniform &vertexUniform : currentShader->getUniforms()) in validateGraphicsUniforms() 925 for (const sh::Uniform &uniform : shader->getUniforms()) in flattenUniformsAndCheckCapsForShader() 1314 const LinkedUniform &glUniform = programState.getUniforms()[index]; in getAtomicCounterBufferSizeMap()
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D | Shader.cpp | 565 const std::vector<sh::Uniform> &Shader::getUniforms() in getUniforms() function in gl::Shader 568 return mState.getUniforms(); in getUniforms()
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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
D | ShaderImage_test.cpp | 149 CheckExportedImageUniform(getUniforms(), 0, GL_IMAGE_2D, "myImage"); in TEST_F() 169 CheckExportedImageUniform(getUniforms(), 0, GL_UNSIGNED_INT_IMAGE_3D, "myImage"); in TEST_F()
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D | AtomicCounter_test.cpp | 52 std::vector<sh::ShaderVariable> counters = getUniforms(); in TEST_F()
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D | CollectVariables_test.cpp | 62 const std::vector<ShaderVariable> &uniforms = mTranslator->getUniforms(); in validateDepthRangeShader() 133 const auto &uniforms = mTranslator->getUniforms(); in checkUniformStaticallyUsedButNotActive() 884 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() 928 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() 971 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() 1006 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() 2000 const auto &uniforms = mTranslator->getUniforms(); in TEST_F()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Program.cpp | 2375 ASSERT(index < mState.mExecutable->getUniforms().size()); in getUniformResourceName() 2376 getResourceName(mState.mExecutable->getUniforms()[index].name, bufSize, length, name); in getUniformResourceName() 2493 ASSERT(index < mState.mExecutable->getUniforms().size()); in getActiveUniform() 2494 const LinkedUniform &uniform = mState.mExecutable->getUniforms()[index]; in getActiveUniform() 2527 return static_cast<GLint>(mState.mExecutable->getUniforms().size()); in getActiveUniformCount() 2548 for (const LinkedUniform &uniform : mState.mExecutable->getUniforms()) in getActiveUniformMaxLength() 2579 return mState.mExecutable->getUniforms()[mState.getUniformIndexFromLocation(location)]; in getUniformByLocation() 2600 return {GetVariableLocation(mState.mExecutable->getUniforms(), mState.mUniformLocations, name)}; in getUniformLocation() 2949 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index]; in getUniformfv() 2977 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index]; in getUniformiv() [all …]
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D | Shader.h | 77 const std::vector<sh::ShaderVariable> &getUniforms() const { return mUniforms; } in getUniforms() function 212 const std::vector<sh::ShaderVariable> &getUniforms();
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D | ProgramExecutable.cpp | 328 ASSERT(getUniforms().empty()); in load() 553 stream->writeInt(getUniforms().size()); in save() 554 for (const LinkedUniform &uniform : getUniforms()) in save() 780 const gl::LinkedUniform &samplerUniform = programState.getUniforms()[uniformIndex]; in updateActiveSamplers() 824 const gl::LinkedUniform &imageUniform = executable.getUniforms()[uniformIndex]; in updateActiveImages() 896 mLinkedUniforms[shaderType] = shader->getUniforms(); in saveLinkedStateInfo()
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D | ProgramLinkedResources.cpp | 97 for (const sh::ShaderVariable &uniform : shaderToLink->getUniforms()) in ValidateGraphicsUniformsPerShader() 853 for (const sh::ShaderVariable &vertexUniform : currentShader->getUniforms()) in validateGraphicsUniforms() 1072 for (const sh::ShaderVariable &uniform : shader->getUniforms()) in flattenUniformsAndCheckCapsForShader() 1417 uniforms[shaderType] = shader->getUniforms(); in LinkingVariables() 1519 const LinkedUniform &glUniform = programState.getUniforms()[index]; in getAtomicCounterBufferSizeMap()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 575 const gl::LinkedUniform &samplerUniform = mState.getUniforms()[uniformIndex]; in linkImpl() 713 const std::vector<sh::Uniform> &uniforms = shader->getUniforms(); in generateUniformLayoutMapping() 723 const auto &uniforms = mState.getUniforms(); in initDefaultUniformLayoutMapping() 802 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformImpl() 866 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in getUniformImpl() 915 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniform1iv() 968 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformMatrixfv()
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsRandomShaderCase.cpp | 255 const int numRequiredSamplers = getNumSamplerUniforms(shader.getUniforms()); in checkShaderLimits() 276 …nedSamplers = getNumSamplerUniforms(vtxShader.getUniforms()) + getNumSamplerUniforms(frgShader.get… in checkProgramLimits()
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/third_party/flutter/skia/third_party/externals/angle2/src/compiler/translator/ |
D | TranslatorHLSL.cpp | 142 numRenderTargets, maxDualSourceDrawBuffers, getUniforms(), in translate()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | TranslatorHLSL.cpp | 214 numRenderTargets, maxDualSourceDrawBuffers, getUniforms(), in translate()
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