Searched refs:get_output_state (Results 1 – 5 of 5) sorted by relevance
47 get_output_state(struct weston_output *output) in get_output_state() function76 struct pixman_output_state *po = get_output_state(output); in pixman_renderer_read_pixels()319 struct pixman_output_state *po = get_output_state(output); in repaint_region()527 struct pixman_output_state *po = get_output_state(output); in copy_to_hw_buffer()555 struct pixman_output_state *po = get_output_state(output); in pixman_renderer_repaint_output()917 struct pixman_output_state *po = get_output_state(output); in pixman_renderer_output_set_buffer()933 struct pixman_output_state *po = get_output_state(output); in pixman_renderer_output_set_hw_extra_damage()985 struct pixman_output_state *po = get_output_state(output); in pixman_renderer_output_destroy()
65 struct pixman_output_state * get_output_state(struct weston_output *output);
249 struct pixman_output_state *output_state = get_output_state(output); in tde_repaint_region()401 struct pixman_output_state *output_state = get_output_state(output); in tde_repaint_finish_hook()
244 get_output_state(struct weston_output *output) in get_output_state() function322 go = get_output_state(output); in timeline_submit_render_sync()717 struct gl_output_state *go = get_output_state(output); in use_output()767 struct gl_output_state *go = get_output_state(output); in shader_uniforms()1163 struct gl_output_state *go = get_output_state(output); in output_has_borders()1175 struct gl_output_state *go = get_output_state(output); in draw_output_borders()1230 struct gl_output_state *go = get_output_state(output); in output_get_border_damage()1266 struct gl_output_state *go = get_output_state(output); in output_get_damage()1307 struct gl_output_state *go = get_output_state(output); in output_rotate_damage()1342 struct gl_output_state *go = get_output_state(output); in pixman_region_to_egl_y_invert()[all …]
85 struct hdi_output_state * get_output_state(struct weston_output *output) in get_output_state() function563 auto ho = get_output_state(output); in hdi_renderer_repaint_output()